NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dEn_c Class Reference

#include <game/bases/d_enemy.hpp>

Inheritance diagram for dEn_c:
[legend]

Description

An enemy actor. Note that the definition of "enemy" in this context is actually any interactible stage entity, not just ones that can hurt the player.

Definition at line 87 of file d_enemy.hpp.

Public Types

enum  FLAGS_e {
  FLAG_0 = BIT_FLAG(0) ,
  FLAG_1 = BIT_FLAG(1) ,
  FLAG_24 = BIT_FLAG(24)
}
 
- Public Types inherited from dActor_c
enum  EAT_POINTS_e {
  EAT_POINTS_200 ,
  EAT_POINTS_1000 ,
  EAT_POINTS_NONE
}
 The score awarded when the actor is eaten by Yoshi. More...
 
enum  EAT_STATE_e {
  EAT_STATE_NONE ,
  EAT_STATE_EATING ,
  EAT_STATE_EATEN ,
  EAT_STATE_SPIT ,
  EAT_STATE_SPAT
}
 The possible actor eat states. More...
 
enum  EAT_BEHAVIOR_e {
  EAT_TYPE_NONE ,
  EAT_TYPE_EAT ,
  EAT_TYPE_EAT_PERMANENT ,
  EAT_TYPE_UNK3 ,
  EAT_TYPE_FIREBALL ,
  EAT_TYPE_ICEBALL
}
 The possible actor behaviors when eaten by Yoshi. More...
 
enum  STAGE_ACTOR_KIND_e {
  STAGE_ACTOR_GENERIC ,
  STAGE_ACTOR_PLAYER ,
  STAGE_ACTOR_YOSHI ,
  STAGE_ACTOR_ENEMY
}
 The possible stage actor kinds. More...
 
enum  CARRY_ACTION_e {
  CARRY_RELEASE = BIT_FLAG(0) ,
  CARRY_THROW = BIT_FLAG(1)
}
 The possible carry actions. More...
 
enum  BG_COLL_FLAG_e {
  COLL_NONE = BIT_FLAG(-1) ,
  COLL_HEAD = BIT_FLAG(0) ,
  COLL_WALL_L = BIT_FLAG(1) ,
  COLL_WALL_R = BIT_FLAG(2) ,
  COLL_FOOT = BIT_FLAG(3)
}
 The collision directions that an actor can respond to. More...
 
enum  ACTOR_SPAWN_FLAG_e {
  ACTOR_SPAWNED = BIT_FLAG(0) ,
  ACTOR_NO_RESPAWN = BIT_FLAG(3)
}
 Information related to actor spawning. More...
 
enum  SCREEN_OUT_e {
  SKIP_NONE = BIT_FLAG(-1) ,
  SKIP_ACTOR_DELETE = BIT_FLAG(1) ,
  SKIP_SCREEN_CHECK = BIT_FLAG(2) ,
  SKIP_RIDE_CHECK = BIT_FLAG(3)
}
 Flags used to control out of screen checks. More...
 
typedef dAcPy_c *(* searchNearPlayerFunc) (mVec2_c &delta, const mVec2_c &pos)
 Gets the closest player to the given position and its distance.
 
typedef bool(* getTrgToSrcDirFunc) (float trgX, float srcX)
 Gets the direction the target position is in, from the source position's viewpoint.
 
- Public Types inherited from dBaseActor_c
enum  ACTOR_KIND_e {
  ACTOR_MAP_GENERIC ,
  ACTOR_MAP_DEMO ,
  ACTOR_MAP_OBJECT ,
  ACTOR_MAP_ENEMY ,
  ACTOR_MAP_PLAYER ,
  ACTOR_MAP_STOP ,
  ACTOR_UNK_6 ,
  ACTOR_MENU_PLAYER ,
  ACTOR_GENERIC
}
 An identifier that represents the actor's kind. More...
 
- Public Types inherited from fBase_c
enum  LIFECYCLE_e {
  CREATING ,
  ACTIVE ,
  DELETING
}
 The possible lifecycle states. More...
 
enum  GROUP_TYPE_e {
  OTHER ,
  SCENE ,
  ACTOR
}
 The possible group types. More...
 
enum  MAIN_STATE_e {
  CANCELED ,
  ERROR ,
  SUCCESS ,
  WAITING
}
 The possible operation results. More...
 
enum  PACK_RESULT_e {
  NOT_READY ,
  SUCCEEDED ,
  FAILED
}
 The possible operation step results. More...
 
enum  PROC_DISABLE_e {
  ROOT_DISABLE_EXECUTE = BIT_FLAG(0) ,
  DISABLE_EXECUTE = BIT_FLAG(1) ,
  ROOT_DISABLE_DRAW = BIT_FLAG(2) ,
  DISABLE_DRAW = BIT_FLAG(3)
}
 Controls if the execute and draw operations should be skipped. More...
 

Public Member Functions

 dEn_c ()
 Constructs a new enemy actor.
 
virtual ~dEn_c ()
 Destroys the actor.
 
virtual void postCreate (fBase_c::MAIN_STATE_e status)
 post method for the create operation.
 
virtual int preExecute ()
 pre method for the execute operation.
 
virtual void postExecute (fBase_c::MAIN_STATE_e status)
 post method for the execute operation.
 
virtual int preDraw ()
 pre method for the draw operation.
 
virtual void block_hit_init ()
 Callback for when a block directly beneath the actor is hit.
 
virtual void setEatTongue (dActor_c *)
 Callback for when the actor is targeted by Yoshi's tongue.
 
virtual void setEatTongueOff (dActor_c *)
 Callback for when the eating action is canceled.
 
virtual bool setEatSpitOut (dActor_c *)
 Callback for when the actor is about to be spat out.
 
virtual void calcEatInScale (dActor_c *)
 Adjusts the actor's scale while being eaten.
 
virtual void yoganSplashEffect (const mVec3_c &, float)
 Generates a lava splash effect.
 
virtual void poisonSplashEffect (const mVec3_c &, float)
 Generates a poison water splash effect.
 
virtual void changeState (const sStateIDIf_c &newState)
 Changes the actor's state to the given state.
 
virtual bool EnDamageCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual bool PlDamageCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual bool YoshiDamageCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual bool EtcDamageCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual void Normal_VsEnHitCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual void Normal_VsPlHitCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual void Normal_VsYoshiHitCheck (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Star (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Slip (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Large (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Spin (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Rolling (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_WireNet (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_HipAttk (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_YoshiHipAttk (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Screw (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_PenguinSlide (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Cannon (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Shell (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Fire (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_Ice (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_YoshiBullet (dCc_c *cc1, dCc_c *cc2)
 
virtual bool hitCallback_YoshiFire (dCc_c *cc1, dCc_c *cc2)
 
virtual void setDeathInfo_Other (dActor_c *killedBy)
 
virtual void setDeathInfo_Quake (int)
 
virtual void setDeathInfo_IceBreak ()
 
virtual void setDeathInfo_IceVanish ()
 
void setDeathInfo_Smoke (dActor_c *killedBy)
 
void setDeathInfo_Fumi (dActor_c *killedBy, mVec2_c, const sStateIDIf_c &, int)
 
void setDeathInfo_YoshiFumi (dActor_c *killedBy)
 
void setDeathInfo_SpinFumi (dActor_c *killedBy, int)
 
virtual bool isQuakeDamage ()
 
virtual void hitYoshiEat (dCc_c *cc1, dCc_c *cc2)
 
virtual void setDeathSound_HipAttk ()
 
virtual void setDeathSound_Fire ()
 
virtual void setDeathSound_Slip (dActor_c *actor)
 
virtual void setDeathSound_Spin ()
 
virtual void setDeathSound_Rolling ()
 
virtual void fumidamageEffect (const mVec3_c &pos)
 
virtual void hipatkEffect (const mVec3_c &pos)
 
virtual void fumidamageSE (const mVec3_c &pos, int)
 
virtual void quakeAction ()
 
virtual bool checkDispIn ()
 
virtual void setWaterSpeed ()
 
virtual void setDamage (dActor_c *actor)
 
void boyonInit ()
 
virtual void boyonBegin ()
 
virtual void calcBoyonScale ()
 
virtual void createIceActor ()
 
virtual void setIceAnm ()
 
virtual void returnAnm_Ice ()
 
virtual void returnState_Ice ()
 
virtual void beginFunsui ()
 
virtual void endFunsui ()
 
virtual void isFunsui () const
 
virtual bool checkComboClap (int max)
 
virtual void FumiJumpSet (dActor_c *actor)
 
virtual void FumiScoreSet (dActor_c *actor)
 
virtual void MameFumiJumpSet (dActor_c *actor)
 
virtual void YoshiFumiJumpSet (dActor_c *actor)
 
virtual void YoshiFumiScoreSet (dActor_c *actor)
 
void SpinFumiJumpSet (dActor_c *actor)
 
void SpinFumiScoreSet (dActor_c *actor)
 
virtual void fumiSE (dActor_c *actor)
 
virtual void fumiEffect (dActor_c *actor)
 
virtual void spinfumiSE (dActor_c *actor)
 
virtual void spinfumiEffect (dActor_c *actor)
 
virtual void mamefumiSE (dActor_c *actor)
 
virtual void mamefumiEffect (dActor_c *actor)
 
virtual void yoshifumiSE (dActor_c *actor)
 
virtual void yoshifumiEffect (dActor_c *actor)
 
void fumistepSE (dActor_c *actor)
 
void yoshifumistepSE (dActor_c *actor)
 
void PlayerFumiJump (dActor_c *actor, float)
 
void setFumiComboScore (dActor_c *actor)
 
void hitdamageEffect (const mVec3_c &pos)
 
bool checkWallAndBg ()
 
int Enfumi_check (dCc_c *cc1, dCc_c *cc2, int step)
 
u32 EnBgCheck ()
 
bool EnBgCheckFoot ()
 
u32 EnBgCheckWall ()
 
bool LineBoundaryCheck (dActor_c *actor)
 
void WaterCheck (mVec3_c &pos, float h)
 
dBc_c::WATER_TYPE_e WaterLineProc (const mVec3_c &pos, float h)
 
bool EnLavaCheck (const mVec3_c &pos)
 
bool EnWaterCheck (const mVec3_c &pos)
 
bool EnWaterFlagCheck (const mVec3_c &pos)
 
bool getPl_LRflag (const mVec3_c &pos)
 Checks whether the nearest player is to the left of pos.
 
bool getPl_UDflag (const mVec3_c &pos)
 Checks whether the nearest player is below pos.
 
bool Area_X_check (float x)
 
bool Area_XY_check (float x, float y)
 
bool carry_check (dActor_c *other)
 
bool PlayerCarryCheck (dActor_c *actor)
 
mVec3_c calcCarryPos (const mVec3_c &pos)
 
void Bound (float epsY, float scaleX, float scaleY)
 
void slipBound (dActor_c *actor)
 
void posMove ()
 
void fireballInvalid (dCc_c *cc1, dCc_c *cc2)
 
void iceballInvalid (dCc_c *cc1, dCc_c *cc2)
 
bool turnangle_calc (const short *target, const short *delta)
 
void setNicePoint_Death ()
 
- Public Member Functions inherited from dActorMultiState_c
 dActorMultiState_c ()
 Constructs a new actor.
 
 ~dActorMultiState_c ()
 Destroys the actor.
 
bool isState (const sStateIDIf_c &other) const
 Checks if the actor is currently in the given state.
 
- Public Member Functions inherited from dActor_c
 dActor_c ()
 Constructs a new actor.
 
 ~dActor_c ()
 Destroys the actor.
 
virtual int preCreate ()
 pre method for the create operation.
 
virtual int preDelete ()
 pre method for the delete operation.
 
virtual void postDelete (fBase_c::MAIN_STATE_e status)
 post method for the delete operation.
 
virtual void postDraw (fBase_c::MAIN_STATE_e status)
 post method for the draw operation.
 
virtual const char * getKindString () const
 Gets the base's kind string.
 
virtual bool ActorDrawCullCheck ()
 Checks if the actor is out of view.
 
virtual bool vf68 (dBg_ctr_c *collider)
 Unknown, related to collision.
 
virtual s8 * getPlrNo ()
 Gets the player number associated with the actor. See mPlayerNo.
 
virtual mVec2_c getLookatPos () const
 Gets the position players look to when focused on the actor.
 
virtual bool isSpinLiftUpEnable ()
 Returns whether the actor can be carried.
 
virtual void setSpinLiftUpActor (dActor_c *carryingActor)
 Callback for when the actor is picked up by another actor.
 
virtual void setCarryFall (dActor_c *carryingActor, int collisionDelay)
 Callback for when the actor is dropped by the carrying actor.
 
virtual void setEatMouth (dActor_c *eatingActor)
 Callback for when the actor is being eaten.
 
virtual bool setEatGlupDown (dActor_c *eatingActor)
 Callback for when the actor is about to be fully swallowed.
 
virtual void eatMove (dActor_c *eatingActor)
 Updates the actor's position during eating actions.
 
virtual void removeCc ()
 Disables the actor's collision.
 
virtual void reviveCc ()
 Enables the actor's collision.
 
virtual void setAfterEatScale ()
 Restores the actor's scale once spat out.
 
virtual void calcSpitOutPos (dActor_c *eatingActor)
 Calculates the position where the actor will be spat out.
 
virtual float calcEatScaleRate (dActor_c *eatingActor)
 Computes the scaling rate during eating.
 
virtual void allEnemyDeathEffSet ()
 Spawns the visual effects for when all players reach the flagpole and all enemies are cleared.
 
virtual void vfb4 ()
 
virtual void funsuiMoveX ()
 
virtual void cancelFunsuiActUpper ()
 
virtual void cancelFunsuiActSide (int)
 
virtual void cancelFunsuiActVanish ()
 
virtual void waterSplashEffect (const mVec3_c &pos, float size)
 Generates a water splash effect.
 
bool checkAreaNo ()
 Checks if at least one player is in the same zone as the actor.
 
void deleteActor (u8 deleteForever)
 Deletes the actor and optionally disables respawn.
 
bool areaCullCheck (const mVec3_c &pos, const sRangeDataF &bound, u8 areaID) const
 Checks if the actor should be culled due to zone limits.
 
bool ActorScrOutCheck (u16 flags)
 Checks if the actor is out of gameplay and optionally deletes it.
 
bool HasamareBgCheck ()
 Returns whether the actor is colliding with any enabled collision sides.
 
bool carryFukidashiCheck (int fukidashiAction, mVec2_c fukidashiTriggerSize)
 Checks if the prompt for the given action should be displayed for each player.
 
dAcPy_csearchCarryFukidashiPlayer (int fukidashiAction)
 Searches the closest player who has not yet performed the given action.
 
void carryFukidashiCancel (int fukidashiAction, int playerId)
 Hides the given action prompt for all players.
 
void killActor (s8 playerId, int noScore)
 Kills the actor and optionally awards points to one or all players.
 
void slideComboSE (int multiplier, bool shortCombo)
 Plays the combo kill sound effect.
 
void clrComboCnt ()
 Clears the actor's combo counter.
 
bool checkCarried (int *playerNum)
 Returns whether the actor is being carried by a player.
 
dAcPy_csearchNearPlayer (mVec2_c &delta)
 Gets the closest player to the actor and its distance.
 
void setKind (u8 kind)
 Sets the actor's kind. See STAGE_ACTOR_KIND_e.
 
sRangeDataF getDestroyBound ()
 
void setDefaultMaxBound ()
 
float getCenterX ()
 
float getCenterY ()
 
u8 getKindMask ()
 
- Public Member Functions inherited from dBaseActor_c
 dBaseActor_c ()
 Constructs a new actor.
 
virtual int GetActorType ()
 Gets the actor kind. See ACTOR_KIND_e.
 
void calcSpeed ()
 Updates the actor's speed (3D actors). See here for details.
 
void calcSpeedXY ()
 Updates the actor's speed (2D actors). See here for details.
 
void calcSpeedX ()
 Updates the actor's X speed. See here for details.
 
void calcFallSpeed ()
 Updates the actor's falling speed. See here for details.
 
void calcSpeedY ()
 Updates the actor's Y speed. See here for details.
 
void calcSpeedF ()
 Updates the actor's forward speed. See here for details.
 
void makeMtx ()
 Generates a partial transformation matrix for the actor and stores it in mMatrix.
 
mVec3_c getCenterPos () const
 Gets the actor's centered position.
 
void posMove (mVec3_c &delta)
 Moves the actor by the given delta.
 
void posMove ()
 Moves the actor by its speed.
 
int GetProfNameActorNum (ProfileName profile)
 Counts the instances of the given actor profile.
 
- Public Member Functions inherited from dBase_c
 dBase_c ()
 Constructs a new base.
 
virtual ~dBase_c ()
 Destroys the base.
 
- Public Member Functions inherited from fBase_c
 fBase_c ()
 Constructs a new base.
 
void deleteRequest ()
 Requests deletion of the base.
 
fBase_cgetConnectParent () const
 Gets the base's parent.
 
fBase_cgetConnectChild () const
 Gets the base's first child.
 
fBase_cgetConnectBrNext () const
 Gets the base's next sibling.
 
bool checkChildProcessCreateState () const
 Checks if the base has at least one child in the CREATING state.
 
- Public Member Functions inherited from cOwnerSetMg_c
 cOwnerSetMg_c ()
 Constructs a new set container.
 
 ~cOwnerSetMg_c ()
 Destroys the set.
 
void add (cOwnerSetNd_c *nd, void *owner)
 Adds a node to the set.
 
void remove (cOwnerSetNd_c *nd, void *owner)
 Removes a node from the set.
 

Static Public Member Functions

static void normal_collcheck (dCc_c *cc1, dCc_c *cc2)
 
static bool CeilCheck (float y, dCc_c *cc)
 
- Static Public Member Functions inherited from dActor_c
static void setSoftLight_Player (m3d::bmdl_c &mdl)
 Sets the soft light effect for players.
 
static void setSoftLight_Enemy (m3d::bmdl_c &mdl)
 Sets the soft light effect for enemies.
 
static void setSoftLight_Map (m3d::bmdl_c &mdl)
 Sets the soft light effect for map actors.
 
static void setSoftLight_MapObj (m3d::bmdl_c &mdl)
 Sets the soft light effect for map objects.
 
static void setSoftLight_Boss (m3d::bmdl_c &mdl)
 Sets the soft light effect for bosses.
 
static void setSoftLight_Item (m3d::bmdl_c &mdl)
 Sets the soft light effect for items.
 
static bool screenCullCheck (const mVec3_c &pos, const sRangeDataF &visibleBound, sRangeDataF destroyBound, u8 areaID)
 Checks if the actor should be culled due to being outside the screen.
 
static dAcPy_csearchNearPlayer_Main (mVec2_c &delta, const mVec2_c &pos)
 See searchNearPlayerFunc.
 
static dAcPy_csearchNearPlayerNormal (mVec2_c &delta, const mVec2_c &pos)
 See searchNearPlayerFunc.
 
static dAcPy_csearchNearPlayerLoop (mVec2_c &delta, const mVec2_c &pos)
 See searchNearPlayerFunc.
 
static bool getTrgToSrcDir_Main (float trgX, float srcX)
 See getTrgToSrcDirFunc.
 
static bool getTrgToSrcDirNormal (float trgX, float srcX)
 See getTrgToSrcDirFunc.
 
static bool getTrgToSrcDirLoop (float trgX, float srcX)
 See getTrgToSrcDirFunc.
 
static void changePosAngle (mVec3_c *pos, mAng3_c *ang, int param3)
 Adjusts the actor's position to account for looping stages.
 
static void setSearchNearPlayerFunc (int loopType)
 Sets the player search function to be used for the level.
 
static void setGetTrgToSrcDirFunc (int loopType)
 Sets the direction detection function to be used for the level.
 
static void setChangePosAngleFunc (int loopType)
 Sets the position update function to be used for the level.
 
static void setLoopFunc (int loopType)
 Sets the position-related functions for the level.
 
static void setTmpCtData (u8 layer)
 Sets temporary data to be used for the next actor's construction.
 
static dActor_cconstruct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer)
 Creates a stage actor without a parent.
 
static dActor_cconstruct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer)
 Creates a child stage actor with the given parent.
 
- Static Public Member Functions inherited from dBaseActor_c
static void draw2DActorOnLyt1 ()
 Calls draw2D on every actor.
 
static void draw2DActorOnLyt2 ()
 Calls draw2D_lyt2 on every actor.
 
static dBaseActor_cconstruct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)
 Creates an actor without a parent.
 
static dBaseActor_cconstruct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)
 Creates a child actor with the given parent.
 
- Static Public Member Functions inherited from dBase_c
static dBase_csearchBaseByProfName (ProfileName profile, const dBase_c *parent)
 Searches for a base with a given profile name, optionally under a given parent.
 
static void initLoader ()
 Sets the callbacks for the scrapped relocatable profile system.
 
static dBase_ccreateBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType)
 Creates a child base under the given parent.
 
static dBase_ccreateRoot (ProfileName profName, unsigned long param, u8 groupType)
 Creates a root base.
 
- Static Public Member Functions inherited from fBase_c
static void * operator new (size_t)
 new operator override for all bases.
 
static void operator delete (void *)
 delete operator override for all bases.
 
static fBase_ccreateChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType)
 Creates a child base under the given parent.
 
static fBase_ccreateRoot (ProfileName profName, unsigned long param, u8 groupType)
 Creates a root base.
 

Public Attributes

dDeathInfo_c mDeathInfo
 The parameters for the death animation.
 
u32 mCcValue
 
u16 m_24
 
u8 mPad1 [6]
 
mVec3_c mFootPush
 
mVec3_c mFootPush2
 
u8 mDeathFallDirection
 The X direction to move towards on death.
 
u8 mPad2 [1]
 
bool mKilledByLiquid
 Whether the enemy was killed by falling in a liquid.
 
u8 mPad3 [1]
 
bool mFootAttr3
 
bool mInLiquid
 Whether the enemy is in a liquid.
 
bool mFootAttr1
 
u8 mPad4 [5]
 
dEnBoyoMng_c mBoyoMng
 
u8 mPad5 [4]
 
dIceMng_c mIceMng
 The ice manager for this enemy.
 
float mAirAccelY
 The Y acceleration before entering a liquid.
 
float mAirSpeedMaxY
 The maximum Y speed before entering a liquid.
 
float mAirMaxFallSpeed
 The maximum fall speed before entering a liquid.
 
u32 mFlags
 Flags for this actor. See FLAGS_e.
 
u16 mTimer1
 [Used in EN_HATENA_BALLON, for example]
 
u16 mTimer2
 [Used in EN_HATENA_BALLON, for example]
 
dPlayerDownTimer_c mNoHitPlayer
 Hit cooldown timers for each player. This is used to prevent, for example, a thrown shell from hitting the player that threw it.
 
u8 mTimer3
 
dEnCombo_c mCombo
 The enemy combo manager.
 
dEnFumiProc_c mFumiProc
 
- Public Attributes inherited from dActorMultiState_c
sFStateStateMgr_c< dActorMultiState_c, sStateMethodUsr_FI_c, sStateMethodUsr_FI_cmStateMgr
 The state manager.
 
- Public Attributes inherited from dActor_c
u8 m_00
 Seems to be a player bit flag.
 
u32 mCarryFukidashiPlayerNo
 The player for whom an action prompt related to the actor is being displayed. -1 if no players meet this criteria.
 
u32 mCarryingFlags
 The actor's carry actions. See CARRY_ACTION_e.
 
u8 mThrowDirection
 The actor's direction when thrown or dropped after carrying.
 
u32 mComboMultiplier
 The current combo multiplier obtained by the actor by colliding with other actors.
 
u8 m_13
 
u32 m_17
 
float m_1b
 
u32 m_1f
 
dCc_c mCc
 The actor-to-actor collision sensor.
 
dBc_c mBc
 The actor-to-tile collision sensor.
 
dRc_c mRc
 The actor's ride surface manager.
 
mVec2_c m_1eb
 
mVec2_c mVisibleAreaSize
 The size of the area inside which the actor is visible.
 
mVec2_c mVisibleAreaOffset
 The offset applied to the area size.
 
sRangeDataF mMaxBound
 
sRangeDataF mDestroyBound
 
u8 mDirection
 The actor's facing direction.
 
u8 mAreaNo
 The actor's zone ID.
 
u8 mBgCollFlags
 The collision directions that the actor can respond to.
 
u8 * mpSpawnFlags
 The spawn flags for the actor. See ACTOR_SPAWN_FLAG_e.
 
u16 * mpDeleteVal
 
u16 mEventNums
 The event IDs the actor is tracking.
 
u64 mEventMask
 The event mask, generated from mEventNums.
 
u32 m_23b
 
u16 mSpriteSpawnFlags
 The spawn flags from the sprite data entry.
 
bool mBlockHit
 Whether a block below the actor was hit.
 
u32 mEatenByID
 The unique identifier of the eating actor.
 
u8 mEatState
 The actor's eat state. Value is a EAT_STATE_e.
 
u8 mEatBehaviour
 The actor's eat behaviour. Value is a EAT_BEHAVIOR_e.
 
mVec3_c mPreEatScale
 The actor's scale before being eaten.
 
EAT_POINTS_e mEatPoints
 The score awarded when the actor is eaten by Yoshi.
 
int mAttentionMode
 
u32 mAttentionFlags
 
dPropelParts_c * mPropelParts
 The actor's propeller effect manager.
 
u8 mKind
 The actor's kind. Value is a STAGE_ACTOR_KIND_e.
 
s8 mPlayerNo
 The player associated with the actor, -1 if not associated to any player.
 
u8 mExecStopMask
 The mask required to disable the execute operation for the actor.
 
u8 mLayer
 The actor's layer.
 
bool mNoRespawn
 Whether the actor should not respawn after being deleted.
 
u8 mAmiLayer
 The actor's layer for chainlink fences.
 
- Public Attributes inherited from dBaseActor_c
mMtx_c mMatrix
 The actor's partial transformation matrix. See makeMtx for details.
 
mVec3_c mPos
 The actor's position.
 
mVec3_c mLastPos
 The actor's position in the previous frame.
 
mVec3_c mPosDelta
 The actor's position delta since the previous frame.
 
mVec3_c mCenterOffs
 The offset from the position to the center of the actor (defaults to 0).
 
mVec3_c mScale
 The actor's scale (defaults to 1).
 
mVec3_c mSpeed
 The actor's speed.
 
mVec3_c mSpeedMax
 The actor's maximum speed.
 
mAng3_c mAngle
 The actor's rotation (for 2D actors).
 
mAng3_c mAngle3D
 The actor's rotation (for 3D actors).
 
float mSpeedF
 The actor's horizontal speed.
 
float mMaxSpeedF
 The actor's maximum horizontal speed.
 
float mAccelY
 The actor's vertical acceleration.
 
float mMaxFallSpeed
 The actor's maximum fall speed.
 
float mAccelF
 The actor's horizontal acceleration.
 
u32 mActorProperties
 The actor's properties. See fProfile::fActorProfile_c::mActorProperties.
 
bool mVisible
 Whether the actor should be visible or not. Defaults to true .
 
- Public Attributes inherited from fBase_c
fBaseID_e mUniqueID
 The base's unique identifier.
 
u32 mParam
 A bitfield that configures the base's behaviour. Its usage varies from profile to profile.
 
ProfileName mProfName
 The base's profile name.
 

Static Public Attributes

static sFStateVirtualID_c< dEn_cStateID_DieFumi
 
static sFStateVirtualID_c< dEn_cStateID_DieFall
 
static sFStateVirtualID_c< dEn_cStateID_DieBigFall
 
static sFStateVirtualID_c< dEn_cStateID_DieSmoke
 
static sFStateVirtualID_c< dEn_cStateID_DieYoshiFumi
 
static sFStateVirtualID_c< dEn_cStateID_DieIceVanish
 
static sFStateVirtualID_c< dEn_cStateID_DieGoal
 
static sFStateVirtualID_c< dEn_cStateID_DieOther
 
static sFStateVirtualID_c< dEn_cStateID_EatIn
 
static sFStateVirtualID_c< dEn_cStateID_EatNow
 
static sFStateVirtualID_c< dEn_cStateID_EatOut
 
static sFStateVirtualID_c< dEn_cStateID_HitSpin
 
static sFStateVirtualID_c< dEn_cStateID_Ice
 
static const float smc_WATER_GRAVITY = -0.0625f
 
static const float smc_WATER_YMAXSPD = 1.5f
 
static const float smc_WATER_FALLMAXSPD = -1.5f
 
static const float smc_WATER_ROLL_DEC_RATE = 0.5f
 
static const u16 smc_NO_HIT_PLAYER_TIMER_DEFAULT = 5
 
static const u16 smc_NO_HIT_PLAYER_TIMER_SPIT_OUT = 16
 
- Static Public Attributes inherited from dActorMultiState_c
static sFStateVirtualID_c< dActorMultiState_cStateID_GegnericMulti
 An example state that does nothing.
 
- Static Public Attributes inherited from dActor_c
static const float smc_CULL_XLIMIT = 80.0f
 The default max bound X offset.
 
static const float smc_CULL_YLIMIT = 256.0f
 The default max bound Y offset.
 
static const float smc_CULL_AREA_XLIMIT = 128.0f
 The default max bound X size.
 
static const float smc_CULL_AREA_YLIMIT = 128.0f
 The default max bound Y size.
 
static const mVec2_c smc_FUKIDASHI_RANGE = mVec2_c(9.0f, 12.0f)
 The default trigger area size for displaying action prompts.
 
static u8 mExecStopReq
 The actors for which the execute operation is requested to be disabled.
 
static u8 mDrawStopReq
 The actor kinds for which the draw operation is requested to be disabled.
 
static u8 mExecStop
 The actors for which the execute operation is currently disabled.
 
static u8 mDrawStop
 The actor kinds for which the draw operation is currently disabled.
 
static searchNearPlayerFunc mSearchNearPlayerFunc
 The player search function.
 
static getTrgToSrcDirFunc mGetTrgToSrcDirFunc
 The direction detection function.
 
static u8 m_tmpCtLayerNo
 Temporary storage for the next constructed actor's layer. See mLayer.
 
static u8 * m_tmpCtSpawnFlags
 Temporary storage for the next created sprite actor's spawn flags. See mpSpawnFlags.
 
static u16 m_tmpCtEventNums
 Temporary storage for the next created sprite actor's tracked event IDs. See mEventNums.
 
static u64 m_tmpCtEventMask
 Temporary storage for the next created sprite actor's event mask. See mEventMask.
 
static u8 m_tmpCtSpriteLayerNo
 Temporary storage for the next created sprite actor's layer. See mLayer.
 

Additional Inherited Members

- Protected Member Functions inherited from dBaseActor_c
virtual ~dBaseActor_c ()
 Destroys the actor.
 
virtual void draw2D ()
 Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass).
 
virtual void draw2D_lyt2 ()
 Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass).
 
virtual void finalUpdate ()
 Code to be executed after all actors' execute operation has run.
 
- Protected Member Functions inherited from fBase_c
bool isProcControlFlag (u8 flag) const
 Checks if a flag is set in mProcControl.
 
void setProcControlFlag (u8 flag)
 Sets a flag in mProcControl.
 
void clearProcControlFlag (u8 flag)
 Clears a flag in mProcControl.
 
virtual int create ()
 do method for the create operation.
 
virtual int doDelete ()
 do method for the delete operation.
 
virtual int execute ()
 do method for the execute operation.
 
virtual int draw ()
 do method for the draw operation.
 
virtual void deleteReady ()
 Informs the base that it's about to be deleted.
 
virtual bool entryFrmHeap (unsigned long size, EGG::Heap *parentHeap)
 Creates a heap of the given size for the base.
 
virtual bool entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap)
 Creates a heap of the given size for the base.
 
virtual bool createHeap ()
 [Does nothing].
 
virtual ~fBase_c ()
 Destroys the base.
 
- Protected Attributes inherited from dBase_c
const char * mpKindString
 The base's kind string.
 
const char * mpNameString
 The base's profile name string.
 
- Protected Attributes inherited from fBase_c
u8 mLifecycleState
 The base's lifecycle state. Value is a LIFECYCLE_e.
 
bool mDeleteRequested
 If deletion of the base was requested, but the delete operation has not been scheduled yet.
 
bool mDeferExecute
 If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time.
 
bool mDeferRetryCreate
 If the create operation has not been completed, and rescheduling it isn't possible at this time.
 
u8 mGroupType
 The base's group type. Value is a GROUP_TYPE_e.
 
u8 mProcControl
 The operations to be skipped. Value is a PROC_DISABLE_e.
 
fManager_c mMng
 The base's process manager.
 
fBaHelper_cmpUnusedHelper
 See Unused Content.
 
fLiMgBa_c mUnusedList
 See Unused Content.
 
EGG::FrmHeapmHeap
 The base's dedicated heap.
 
- Static Protected Attributes inherited from fBase_c
static int(* sLoadAsyncCallback )()
 See Unused Content.
 
static void(* sUnloadCallback )()
 See Unused Content.
 

Member Enumeration Documentation

◆ FLAGS_e

Definition at line 90 of file d_enemy.hpp.

Constructor & Destructor Documentation

◆ dEn_c()

dEn_c::dEn_c ( )

Constructs a new enemy actor.

Definition at line 28 of file d_enemy.cpp.

◆ ~dEn_c()

dEn_c::~dEn_c ( )
virtual

Destroys the actor.

Definition at line 52 of file d_enemy.cpp.

Member Function Documentation

◆ postCreate()

void dEn_c::postCreate ( fBase_c::MAIN_STATE_e state)
virtual

post method for the create operation.

Reimplemented from dActor_c.

Definition at line 54 of file d_enemy.cpp.

◆ preExecute()

int dEn_c::preExecute ( )
virtual

pre method for the execute operation.

Returns
A PACK_RESULT_e value.

Reimplemented from dActor_c.

Definition at line 63 of file d_enemy.cpp.

◆ postExecute()

void dEn_c::postExecute ( fBase_c::MAIN_STATE_e state)
virtual

post method for the execute operation.

Reimplemented from dActor_c.

Definition at line 108 of file d_enemy.cpp.

◆ preDraw()

int dEn_c::preDraw ( )
virtual

pre method for the draw operation.

Returns
A PACK_RESULT_e value.

Reimplemented from dActor_c.

Definition at line 115 of file d_enemy.cpp.

◆ block_hit_init()

void dEn_c::block_hit_init ( )
virtual

Callback for when a block directly beneath the actor is hit.

Reimplemented from dActor_c.

Definition at line 1005 of file d_enemy.cpp.

◆ setEatTongue()

void dEn_c::setEatTongue ( dActor_c * eatingActor)
virtual

Callback for when the actor is targeted by Yoshi's tongue.

Parameters
eatingActorThe actor performing the eating action.

Reimplemented from dActor_c.

Definition at line 945 of file d_enemy.cpp.

◆ setEatTongueOff()

void dEn_c::setEatTongueOff ( dActor_c * eatingActor)
virtual

Callback for when the eating action is canceled.

This only seems to occur when two actors try to eat the same actor at the same time.

Parameters
eatingActorThe actor performing the eating action.

Reimplemented from dActor_c.

Definition at line 951 of file d_enemy.cpp.

◆ setEatSpitOut()

bool dEn_c::setEatSpitOut ( dActor_c * eatingActor)
virtual

Callback for when the actor is about to be spat out.

Parameters
eatingActorThe actor performing the eating action.
Returns
Whether the actor should be spat out.

Reimplemented from dActor_c.

Definition at line 957 of file d_enemy.cpp.

◆ calcEatInScale()

void dEn_c::calcEatInScale ( dActor_c * eatingActor)
virtual

Adjusts the actor's scale while being eaten.

Reimplemented from dActor_c.

Definition at line 968 of file d_enemy.cpp.

◆ yoganSplashEffect()

void dEn_c::yoganSplashEffect ( const mVec3_c & pos,
float size )
virtual

Generates a lava splash effect.

Parameters
posThe effect position.
sizeThe effect scale.

Reimplemented from dActor_c.

Definition at line 792 of file d_enemy.cpp.

◆ poisonSplashEffect()

void dEn_c::poisonSplashEffect ( const mVec3_c & pos,
float size )
virtual

Generates a poison water splash effect.

Parameters
posThe effect position.
sizeThe effect scale.

Reimplemented from dActor_c.

Definition at line 807 of file d_enemy.cpp.

◆ changeState()

virtual void dEn_c::changeState ( const sStateIDIf_c & newState)
virtual

Changes the actor's state to the given state.

Parameters
newStateThe state ID of the new state.

Reimplemented from dActorMultiState_c.

◆ EnDamageCheck()

bool dEn_c::EnDamageCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 293 of file d_enemy.cpp.

◆ PlDamageCheck()

bool dEn_c::PlDamageCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 302 of file d_enemy.cpp.

◆ YoshiDamageCheck()

bool dEn_c::YoshiDamageCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 344 of file d_enemy.cpp.

◆ EtcDamageCheck()

bool dEn_c::EtcDamageCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 364 of file d_enemy.cpp.

◆ Normal_VsEnHitCheck()

void dEn_c::Normal_VsEnHitCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 277 of file d_enemy.cpp.

◆ Normal_VsPlHitCheck()

void dEn_c::Normal_VsPlHitCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 279 of file d_enemy.cpp.

◆ Normal_VsYoshiHitCheck()

void dEn_c::Normal_VsYoshiHitCheck ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 286 of file d_enemy.cpp.

◆ hitYoshiEat()

void dEn_c::hitYoshiEat ( dCc_c * cc1,
dCc_c * cc2 )
virtual

Definition at line 396 of file d_enemy.cpp.

◆ fumidamageEffect()

void dEn_c::fumidamageEffect ( const mVec3_c & pos)
virtual

Definition at line 128 of file d_enemy.cpp.

◆ hipatkEffect()

void dEn_c::hipatkEffect ( const mVec3_c & pos)
virtual

Definition at line 132 of file d_enemy.cpp.

◆ fumidamageSE()

void dEn_c::fumidamageSE ( const mVec3_c & pos,
int  )
virtual

Definition at line 140 of file d_enemy.cpp.

◆ quakeAction()

void dEn_c::quakeAction ( )
virtual

Definition at line 144 of file d_enemy.cpp.

◆ checkDispIn()

bool dEn_c::checkDispIn ( )
virtual

Definition at line 196 of file d_enemy.cpp.

◆ setWaterSpeed()

void dEn_c::setWaterSpeed ( )
virtual

Definition at line 854 of file d_enemy.cpp.

◆ setDamage()

void dEn_c::setDamage ( dActor_c * actor)
virtual

Definition at line 992 of file d_enemy.cpp.

◆ boyonInit()

void dEn_c::boyonInit ( )

Definition at line 997 of file d_enemy.cpp.

◆ boyonBegin()

void dEn_c::boyonBegin ( )
virtual

Definition at line 1001 of file d_enemy.cpp.

◆ checkComboClap()

bool dEn_c::checkComboClap ( int max)
virtual

Definition at line 544 of file d_enemy.cpp.

◆ FumiJumpSet()

void dEn_c::FumiJumpSet ( dActor_c * actor)
virtual

Definition at line 487 of file d_enemy.cpp.

◆ FumiScoreSet()

void dEn_c::FumiScoreSet ( dActor_c * actor)
virtual

Definition at line 483 of file d_enemy.cpp.

◆ MameFumiJumpSet()

void dEn_c::MameFumiJumpSet ( dActor_c * actor)
virtual

Definition at line 491 of file d_enemy.cpp.

◆ YoshiFumiJumpSet()

void dEn_c::YoshiFumiJumpSet ( dActor_c * actor)
virtual

Definition at line 500 of file d_enemy.cpp.

◆ YoshiFumiScoreSet()

void dEn_c::YoshiFumiScoreSet ( dActor_c * actor)
virtual

Definition at line 504 of file d_enemy.cpp.

◆ SpinFumiJumpSet()

void dEn_c::SpinFumiJumpSet ( dActor_c * actor)

Definition at line 508 of file d_enemy.cpp.

◆ SpinFumiScoreSet()

void dEn_c::SpinFumiScoreSet ( dActor_c * actor)

Definition at line 512 of file d_enemy.cpp.

◆ fumiSE()

void dEn_c::fumiSE ( dActor_c * actor)
virtual

Definition at line 550 of file d_enemy.cpp.

◆ fumiEffect()

void dEn_c::fumiEffect ( dActor_c * actor)
virtual

Definition at line 634 of file d_enemy.cpp.

◆ spinfumiSE()

void dEn_c::spinfumiSE ( dActor_c * actor)
virtual

Definition at line 574 of file d_enemy.cpp.

◆ spinfumiEffect()

void dEn_c::spinfumiEffect ( dActor_c * actor)
virtual

Definition at line 647 of file d_enemy.cpp.

◆ mamefumiSE()

void dEn_c::mamefumiSE ( dActor_c * actor)
virtual

Definition at line 622 of file d_enemy.cpp.

◆ mamefumiEffect()

void dEn_c::mamefumiEffect ( dActor_c * actor)
virtual

Definition at line 657 of file d_enemy.cpp.

◆ yoshifumiSE()

void dEn_c::yoshifumiSE ( dActor_c * actor)
virtual

Definition at line 598 of file d_enemy.cpp.

◆ yoshifumiEffect()

void dEn_c::yoshifumiEffect ( dActor_c * actor)
virtual

Definition at line 655 of file d_enemy.cpp.

◆ fumistepSE()

void dEn_c::fumistepSE ( dActor_c * actor)

Definition at line 626 of file d_enemy.cpp.

◆ yoshifumistepSE()

void dEn_c::yoshifumistepSE ( dActor_c * actor)

Definition at line 630 of file d_enemy.cpp.

◆ PlayerFumiJump()

void dEn_c::PlayerFumiJump ( dActor_c * actor,
float param_2 )

Definition at line 516 of file d_enemy.cpp.

◆ setFumiComboScore()

void dEn_c::setFumiComboScore ( dActor_c * actor)

Definition at line 521 of file d_enemy.cpp.

◆ hitdamageEffect()

void dEn_c::hitdamageEffect ( const mVec3_c & pos)

Definition at line 122 of file d_enemy.cpp.

◆ checkWallAndBg()

bool dEn_c::checkWallAndBg ( )

Definition at line 429 of file d_enemy.cpp.

◆ Enfumi_check()

int dEn_c::Enfumi_check ( dCc_c * cc1,
dCc_c * cc2,
int step )

Definition at line 437 of file d_enemy.cpp.

◆ EnBgCheck()

u32 dEn_c::EnBgCheck ( )

Definition at line 659 of file d_enemy.cpp.

◆ EnBgCheckFoot()

bool dEn_c::EnBgCheckFoot ( )

Definition at line 688 of file d_enemy.cpp.

◆ EnBgCheckWall()

u32 dEn_c::EnBgCheckWall ( )

Definition at line 712 of file d_enemy.cpp.

◆ LineBoundaryCheck()

bool dEn_c::LineBoundaryCheck ( dActor_c * actor)

Definition at line 742 of file d_enemy.cpp.

◆ WaterCheck()

void dEn_c::WaterCheck ( mVec3_c & pos,
float h )

Definition at line 729 of file d_enemy.cpp.

◆ WaterLineProc()

dBc_c::WATER_TYPE_e dEn_c::WaterLineProc ( const mVec3_c & pos,
float h )

Definition at line 752 of file d_enemy.cpp.

◆ EnLavaCheck()

bool dEn_c::EnLavaCheck ( const mVec3_c & pos)

Definition at line 822 of file d_enemy.cpp.

◆ EnWaterCheck()

bool dEn_c::EnWaterCheck ( const mVec3_c & pos)

Definition at line 834 of file d_enemy.cpp.

◆ EnWaterFlagCheck()

bool dEn_c::EnWaterFlagCheck ( const mVec3_c & pos)

Definition at line 843 of file d_enemy.cpp.

◆ getPl_LRflag()

bool dEn_c::getPl_LRflag ( const mVec3_c & pos)

Checks whether the nearest player is to the left of pos.

Definition at line 398 of file d_enemy.cpp.

◆ getPl_UDflag()

bool dEn_c::getPl_UDflag ( const mVec3_c & pos)

Checks whether the nearest player is below pos.

Definition at line 407 of file d_enemy.cpp.

◆ Area_X_check()

bool dEn_c::Area_X_check ( float x)

Definition at line 876 of file d_enemy.cpp.

◆ Area_XY_check()

bool dEn_c::Area_XY_check ( float x,
float y )

Definition at line 890 of file d_enemy.cpp.

◆ carry_check()

bool dEn_c::carry_check ( dActor_c * other)

Definition at line 420 of file d_enemy.cpp.

◆ PlayerCarryCheck()

bool dEn_c::PlayerCarryCheck ( dActor_c * actor)

Definition at line 903 of file d_enemy.cpp.

◆ calcCarryPos()

mVec3_c dEn_c::calcCarryPos ( const mVec3_c & pos)

Definition at line 913 of file d_enemy.cpp.

◆ Bound()

void dEn_c::Bound ( float epsY,
float scaleX,
float scaleY )

Definition at line 175 of file d_enemy.cpp.

◆ slipBound()

void dEn_c::slipBound ( dActor_c * actor)

Definition at line 934 of file d_enemy.cpp.

◆ posMove()

void dEn_c::posMove ( )

Definition at line 148 of file d_enemy.cpp.

◆ fireballInvalid()

void dEn_c::fireballInvalid ( dCc_c * cc1,
dCc_c * cc2 )

Definition at line 980 of file d_enemy.cpp.

◆ iceballInvalid()

void dEn_c::iceballInvalid ( dCc_c * cc1,
dCc_c * cc2 )

Definition at line 984 of file d_enemy.cpp.

◆ turnangle_calc()

bool dEn_c::turnangle_calc ( const short * target,
const short * delta )

Definition at line 925 of file d_enemy.cpp.

◆ setNicePoint_Death()

void dEn_c::setNicePoint_Death ( )

Definition at line 973 of file d_enemy.cpp.

◆ normal_collcheck()

void dEn_c::normal_collcheck ( dCc_c * cc1,
dCc_c * cc2 )
static

Definition at line 221 of file d_enemy.cpp.

◆ CeilCheck()

bool dEn_c::CeilCheck ( float y,
dCc_c * cc )
static

Definition at line 416 of file d_enemy.cpp.

Member Data Documentation

◆ StateID_DieFumi

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieFumi
static

Definition at line 165 of file d_enemy.hpp.

◆ StateID_DieFall

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieFall
static

Definition at line 166 of file d_enemy.hpp.

◆ StateID_DieBigFall

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieBigFall
static

Definition at line 167 of file d_enemy.hpp.

◆ StateID_DieSmoke

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieSmoke
static

Definition at line 168 of file d_enemy.hpp.

◆ StateID_DieYoshiFumi

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieYoshiFumi
static

Definition at line 169 of file d_enemy.hpp.

◆ StateID_DieIceVanish

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieIceVanish
static

Definition at line 170 of file d_enemy.hpp.

◆ StateID_DieGoal

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieGoal
static

Definition at line 171 of file d_enemy.hpp.

◆ StateID_DieOther

sFStateVirtualID_c< dEn_c > dEn_c::StateID_DieOther
static

Definition at line 172 of file d_enemy.hpp.

◆ StateID_EatIn

sFStateVirtualID_c< dEn_c > dEn_c::StateID_EatIn
static

Definition at line 173 of file d_enemy.hpp.

◆ StateID_EatNow

sFStateVirtualID_c< dEn_c > dEn_c::StateID_EatNow
static

Definition at line 174 of file d_enemy.hpp.

◆ StateID_EatOut

sFStateVirtualID_c< dEn_c > dEn_c::StateID_EatOut
static

Definition at line 175 of file d_enemy.hpp.

◆ StateID_HitSpin

sFStateVirtualID_c< dEn_c > dEn_c::StateID_HitSpin
static

Definition at line 176 of file d_enemy.hpp.

◆ StateID_Ice

sFStateVirtualID_c< dEn_c > dEn_c::StateID_Ice
static

Definition at line 177 of file d_enemy.hpp.

◆ mDeathInfo

dDeathInfo_c dEn_c::mDeathInfo

The parameters for the death animation.

Definition at line 262 of file d_enemy.hpp.

◆ mCcValue

u32 dEn_c::mCcValue

Definition at line 263 of file d_enemy.hpp.

◆ m_24

u16 dEn_c::m_24

Definition at line 264 of file d_enemy.hpp.

◆ mPad1

u8 dEn_c::mPad1[6]

Definition at line 265 of file d_enemy.hpp.

◆ mFootPush

mVec3_c dEn_c::mFootPush

Definition at line 266 of file d_enemy.hpp.

◆ mFootPush2

mVec3_c dEn_c::mFootPush2

Definition at line 267 of file d_enemy.hpp.

◆ mDeathFallDirection

u8 dEn_c::mDeathFallDirection

The X direction to move towards on death.

Definition at line 268 of file d_enemy.hpp.

◆ mPad2

u8 dEn_c::mPad2[1]

Definition at line 269 of file d_enemy.hpp.

◆ mKilledByLiquid

bool dEn_c::mKilledByLiquid

Whether the enemy was killed by falling in a liquid.

Definition at line 270 of file d_enemy.hpp.

◆ mPad3

u8 dEn_c::mPad3[1]

Definition at line 271 of file d_enemy.hpp.

◆ mFootAttr3

bool dEn_c::mFootAttr3

Definition at line 272 of file d_enemy.hpp.

◆ mInLiquid

bool dEn_c::mInLiquid

Whether the enemy is in a liquid.

Definition at line 273 of file d_enemy.hpp.

◆ mFootAttr1

bool dEn_c::mFootAttr1

Definition at line 274 of file d_enemy.hpp.

◆ mPad4

u8 dEn_c::mPad4[5]

Definition at line 275 of file d_enemy.hpp.

◆ mBoyoMng

dEnBoyoMng_c dEn_c::mBoyoMng

Definition at line 276 of file d_enemy.hpp.

◆ mPad5

u8 dEn_c::mPad5[4]

Definition at line 277 of file d_enemy.hpp.

◆ mIceMng

dIceMng_c dEn_c::mIceMng

The ice manager for this enemy.

Definition at line 278 of file d_enemy.hpp.

◆ mAirAccelY

float dEn_c::mAirAccelY

The Y acceleration before entering a liquid.

Definition at line 279 of file d_enemy.hpp.

◆ mAirSpeedMaxY

float dEn_c::mAirSpeedMaxY

The maximum Y speed before entering a liquid.

Definition at line 280 of file d_enemy.hpp.

◆ mAirMaxFallSpeed

float dEn_c::mAirMaxFallSpeed

The maximum fall speed before entering a liquid.

Definition at line 281 of file d_enemy.hpp.

◆ mFlags

u32 dEn_c::mFlags

Flags for this actor. See FLAGS_e.

Definition at line 282 of file d_enemy.hpp.

◆ mTimer1

u16 dEn_c::mTimer1

[Used in EN_HATENA_BALLON, for example]

Definition at line 283 of file d_enemy.hpp.

◆ mTimer2

u16 dEn_c::mTimer2

[Used in EN_HATENA_BALLON, for example]

Definition at line 284 of file d_enemy.hpp.

◆ mNoHitPlayer

dPlayerDownTimer_c dEn_c::mNoHitPlayer

Hit cooldown timers for each player. This is used to prevent, for example, a thrown shell from hitting the player that threw it.

Definition at line 289 of file d_enemy.hpp.

◆ mTimer3

u8 dEn_c::mTimer3

Definition at line 291 of file d_enemy.hpp.

◆ mCombo

dEnCombo_c dEn_c::mCombo

The enemy combo manager.

Todo
Unused?

Definition at line 292 of file d_enemy.hpp.

◆ mFumiProc

dEnFumiProc_c dEn_c::mFumiProc

Definition at line 293 of file d_enemy.hpp.

◆ smc_WATER_GRAVITY

const float dEn_c::smc_WATER_GRAVITY = -0.0625f
static

Definition at line 295 of file d_enemy.hpp.

◆ smc_WATER_YMAXSPD

const float dEn_c::smc_WATER_YMAXSPD = 1.5f
static

Definition at line 296 of file d_enemy.hpp.

◆ smc_WATER_FALLMAXSPD

const float dEn_c::smc_WATER_FALLMAXSPD = -1.5f
static

Definition at line 297 of file d_enemy.hpp.

◆ smc_WATER_ROLL_DEC_RATE

const float dEn_c::smc_WATER_ROLL_DEC_RATE = 0.5f
static

Definition at line 298 of file d_enemy.hpp.

◆ smc_NO_HIT_PLAYER_TIMER_DEFAULT

const u16 dEn_c::smc_NO_HIT_PLAYER_TIMER_DEFAULT = 5
static

Definition at line 300 of file d_enemy.hpp.

◆ smc_NO_HIT_PLAYER_TIMER_SPIT_OUT

const u16 dEn_c::smc_NO_HIT_PLAYER_TIMER_SPIT_OUT = 16
static

Definition at line 301 of file d_enemy.hpp.