NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 4 of file d_heap_allocator.hpp.
Public Member Functions | |
size_t | adjustFrmHeap () |
EGG::FrmHeap * | createFrmHeap (size_t size, EGG::Heap *parent, const char *name, size_t align) |
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mHeapAllocator_c () | |
Constructs a new heap allocator. | |
virtual | ~mHeapAllocator_c () |
Destroys the heap allocator. | |
bool | createHeap (size_t size, EGG::Heap *parent, const char *name, u32 align, u32 opt) |
bool | createHeapRestoreCurrent (size_t size, EGG::Heap *parent, const char *name, u32 align, u32 opt) |
void | destroyHeap () |
destroys the underlying heap and replaces it with the dummy heap; | |
size_t | adjustFrmHeap () |
size_t | adjustFrmHeapRestoreCurrent () |
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mAllocator_c () | |
Constructs a new allocator. | |
virtual | ~mAllocator_c () |
Destroys the allocator. | |
virtual void * | alloc (size_t size) |
virtual void | free (void *ptr) |
bool | attach (EGG::Heap *heap, int alignment) |
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Allocator (Heap *h, long l) | |
virtual void * | alloc (unsigned long) |
Additional Inherited Members | |
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static void | init (EGG::Heap *heap) |
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EGG::Heap * | mpHeap |
int | mAlign |
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const struct _MEMAllocatorFuncs * | mpFuncs |
void * | mpHeapHandle |
u32 | mAlignment |
u32 | mUnused |