NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 6 of file d_quake.hpp.
Public Attributes | |
float | mSpeed |
float | mResult |
float | mMultiplier |
float | mAccel |
float | mMin |
float | mSpeed2 |
float | mResult2 |
float | mMultiplier2 |
float | mAccel2 |
float | mMin2 |
mVec2_c | mScreenOffset |
u32 | mFlags |
&1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockActivated(1) | |
u32 | m_34 |
bool | mQuakeOn |
u8 | mPlayerId |
u8 | mPadding [2] |
int | mPOWLength |
int | mMPGPLength |
Static Public Attributes | |
static dQuake_c * | m_instance |
float dQuake_c::mSpeed |
Definition at line 8 of file d_quake.hpp.
float dQuake_c::mResult |
Definition at line 9 of file d_quake.hpp.
float dQuake_c::mMultiplier |
Definition at line 10 of file d_quake.hpp.
float dQuake_c::mAccel |
Definition at line 11 of file d_quake.hpp.
float dQuake_c::mMin |
Definition at line 12 of file d_quake.hpp.
float dQuake_c::mSpeed2 |
Definition at line 13 of file d_quake.hpp.
float dQuake_c::mResult2 |
Definition at line 14 of file d_quake.hpp.
float dQuake_c::mMultiplier2 |
Definition at line 15 of file d_quake.hpp.
float dQuake_c::mAccel2 |
Definition at line 16 of file d_quake.hpp.
float dQuake_c::mMin2 |
Definition at line 17 of file d_quake.hpp.
mVec2_c dQuake_c::mScreenOffset |
Definition at line 18 of file d_quake.hpp.
u32 dQuake_c::mFlags |
&1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockActivated(1)
Definition at line 19 of file d_quake.hpp.
u32 dQuake_c::m_34 |
Definition at line 20 of file d_quake.hpp.
bool dQuake_c::mQuakeOn |
Definition at line 21 of file d_quake.hpp.
u8 dQuake_c::mPlayerId |
Definition at line 22 of file d_quake.hpp.
u8 dQuake_c::mPadding[2] |
Definition at line 23 of file d_quake.hpp.
int dQuake_c::mPOWLength |
Definition at line 24 of file d_quake.hpp.
int dQuake_c::mMPGPLength |
Definition at line 25 of file d_quake.hpp.
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static |
Definition at line 27 of file d_quake.hpp.