NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Description

Definition at line 6 of file d_quake.hpp.

Public Types

enum  TYPE_SHOCK_e {
  TYPE_0 ,
  TYPE_1 ,
  TYPE_2 ,
  TYPE_3 ,
  TYPE_4 ,
  TYPE_5 ,
  TYPE_6 ,
  TYPE_7 ,
  TYPE_8
}
enum  FLAGS_e {
  FLAG_0 = BIT_FLAG(0) ,
  FLAG_1 = BIT_FLAG(1) ,
  FLAG_2 = BIT_FLAG(2)
}

Public Attributes

float mSpeed
float mResult
float mMultiplier
float mAccel
float mMin
float mSpeed2
float mResult2
float mMultiplier2
float mAccel2
float mMin2
mVec2_c mScreenOffset
FLAGS_e mFlags
u32 m_34
bool mQuakeOn
u8 mPlayerId
u8 mPadding [2]
int mPOWLength
int mMPGPLength

Static Public Attributes

static dQuake_cm_instance

Member Enumeration Documentation

◆ TYPE_SHOCK_e

enum dQuake_c::TYPE_SHOCK_e

Definition at line 8 of file d_quake.hpp.

◆ FLAGS_e

enum dQuake_c::FLAGS_e

Definition at line 20 of file d_quake.hpp.

Member Data Documentation

◆ mSpeed

float dQuake_c::mSpeed

Definition at line 26 of file d_quake.hpp.

◆ mResult

float dQuake_c::mResult

Definition at line 27 of file d_quake.hpp.

◆ mMultiplier

float dQuake_c::mMultiplier

Definition at line 28 of file d_quake.hpp.

◆ mAccel

float dQuake_c::mAccel

Definition at line 29 of file d_quake.hpp.

◆ mMin

float dQuake_c::mMin

Definition at line 30 of file d_quake.hpp.

◆ mSpeed2

float dQuake_c::mSpeed2

Definition at line 31 of file d_quake.hpp.

◆ mResult2

float dQuake_c::mResult2

Definition at line 32 of file d_quake.hpp.

◆ mMultiplier2

float dQuake_c::mMultiplier2

Definition at line 33 of file d_quake.hpp.

◆ mAccel2

float dQuake_c::mAccel2

Definition at line 34 of file d_quake.hpp.

◆ mMin2

float dQuake_c::mMin2

Definition at line 35 of file d_quake.hpp.

◆ mScreenOffset

mVec2_c dQuake_c::mScreenOffset

Definition at line 36 of file d_quake.hpp.

◆ mFlags

FLAGS_e dQuake_c::mFlags

Definition at line 37 of file d_quake.hpp.

◆ m_34

u32 dQuake_c::m_34

Definition at line 38 of file d_quake.hpp.

◆ mQuakeOn

bool dQuake_c::mQuakeOn

Definition at line 39 of file d_quake.hpp.

◆ mPlayerId

u8 dQuake_c::mPlayerId

Definition at line 40 of file d_quake.hpp.

◆ mPadding

u8 dQuake_c::mPadding[2]

Definition at line 41 of file d_quake.hpp.

◆ mPOWLength

int dQuake_c::mPOWLength

Definition at line 42 of file d_quake.hpp.

◆ mMPGPLength

int dQuake_c::mMPGPLength

Definition at line 43 of file d_quake.hpp.

◆ m_instance

dQuake_c* dQuake_c::m_instance
static

Definition at line 45 of file d_quake.hpp.