NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_quake.hpp
1#pragma once
2
3#include <types.h>
4#include <game/mLib/m_vec.hpp>
5
6class dQuake_c {
7public:
8 float mSpeed;
9 float mResult;
10 float mMultiplier;
11 float mAccel;
12 float mMin;
13 float mSpeed2;
14 float mResult2;
15 float mMultiplier2;
16 float mAccel2;
17 float mMin2;
18 mVec2_c mScreenOffset;
19 u32 mFlags; ///< &1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockActivated(1)
20 u32 m_34;
21 bool mQuakeOn;
22 u8 mPlayerId;
23 u8 mPadding[2];
24 int mPOWLength;
25 int mMPGPLength;
26
27 static dQuake_c *m_instance;
28};
u32 mFlags
&1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockAct...
Definition d_quake.hpp:19
A two-dimensional floating point vector.
Definition m_vec.hpp:9