NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_quake.hpp
1
#pragma once
2
3
#include <types.h>
4
#include <game/mLib/m_vec.hpp>
5
6
class
dQuake_c
{
7
public
:
8
enum
TYPE_SHOCK_e {
9
TYPE_0,
10
TYPE_1,
11
TYPE_2,
12
TYPE_3,
13
TYPE_4,
14
TYPE_5,
15
TYPE_6,
16
TYPE_7,
17
TYPE_8
18
};
19
20
enum
FLAGS_e {
21
FLAG_0 = BIT_FLAG(0),
22
FLAG_1 = BIT_FLAG(1),
23
FLAG_2 = BIT_FLAG(2)
24
};
25
26
float
mSpeed;
27
float
mResult;
28
float
mMultiplier;
29
float
mAccel;
30
float
mMin;
31
float
mSpeed2;
32
float
mResult2;
33
float
mMultiplier2;
34
float
mAccel2;
35
float
mMin2;
36
mVec2_c
mScreenOffset;
37
FLAGS_e mFlags;
38
u32 m_34;
39
bool
mQuakeOn;
40
u8 mPlayerId;
41
u8 mPadding[2];
42
int
mPOWLength;
43
int
mMPGPLength;
44
45
static
dQuake_c
*m_instance;
46
};
dQuake_c
Definition
d_quake.hpp:6
mVec2_c
A two-dimensional floating point vector.
Definition
m_vec.hpp:16
include
game
bases
d_quake.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.15.0