NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_quake.hpp
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#pragma once
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#include <types.h>
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#include <game/mLib/m_vec.hpp>
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class
dQuake_c
{
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public
:
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float
mSpeed;
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float
mResult;
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float
mMultiplier;
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float
mAccel;
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float
mMin;
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float
mSpeed2;
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float
mResult2;
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float
mMultiplier2;
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float
mAccel2;
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float
mMin2;
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mVec2_c
mScreenOffset;
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u32
mFlags
;
///< &1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockActivated(1)
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u32 m_34;
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bool
mQuakeOn;
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u8 mPlayerId;
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u8 mPadding[2];
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int
mPOWLength;
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int
mMPGPLength;
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static
dQuake_c
*m_instance;
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};
dQuake_c
Definition
d_quake.hpp:6
dQuake_c::mFlags
u32 mFlags
&1 to call dEn_c::add2ToYSpeed() &2 to call dEn_c::powBlockActivated(0) &4 to call dEn_c::powBlockAct...
Definition
d_quake.hpp:19
mVec2_c
A two-dimensional floating point vector.
Definition
m_vec.hpp:9
include
game
bases
d_quake.hpp
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