NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_res.hpp>
A callback class for processing resources.
The calls to execute occur during the initial loading of an archive.
Public Member Functions | |
virtual void | init (const char *name)=0 |
Initializes the callback with the resource name. | |
virtual void * | execute (void *data, u32 folderSig, const char *path)=0 |
Executes the callback. | |
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pure virtual |
Initializes the callback with the resource name.
Implemented in dResMng_c::resCallback_c.
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pure virtual |
Executes the callback.
data | The resource data. |
folderSig | The first 4 characters of the folder name. |
path | The path to the current resource. |
Implemented in dResMng_c::resCallback_c.