NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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A callback class for processing resources that handles loading g3d data.
Definition at line 12 of file d_res_mng.hpp.
Public Member Functions | |
virtual void | init (const char *name) |
Initializes the callback with the resource name. | |
virtual void * | execute (void *data, u32 folderSig) |
Executes the callback. | |
virtual void | init (const char *name)=0 |
Initializes the callback with the resource name. | |
virtual void * | execute (void *data, u32 folderSig)=0 |
Executes the callback. | |
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virtual |
Initializes the callback with the resource name.
Implements dRes_c::callback_c.
Definition at line 15 of file d_res_mng.cpp.
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virtual |
Executes the callback.
data | The resource data. |
folderSig | The first 4 characters of the folder name. |
Implements dRes_c::callback_c.
Definition at line 17 of file d_res_mng.cpp.