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    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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A callback class for processing resources that handles loading g3d data.
Definition at line 13 of file d_res_mng.hpp.
Public Member Functions | |
| virtual void | init (const char *name) | 
| Initializes the callback with the resource name.   | |
| virtual void * | execute (void *data, u32 folderSig, const char *path) | 
| Executes the callback.   | |
      
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  virtual | 
Initializes the callback with the resource name.
Implements dRes_c::callback_c.
Definition at line 16 of file d_res_mng.cpp.
      
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  virtual | 
Executes the callback.
| data | The resource data. | 
| folderSig | The first 4 characters of the folder name. | 
| path | The path to the current resource. | 
Implements dRes_c::callback_c.
Definition at line 18 of file d_res_mng.cpp.