NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
A callback class for processing resources that handles loading g3d data.
Definition at line 23 of file d_res_mng.hpp.
Public Member Functions | |
virtual void | init (const char *name) |
Initializes the callback with the resource name. | |
virtual void * | execute (void *data, u32 folderSig, const char *path) |
Executes the callback. | |
Public Member Functions inherited from dRes_c::callback_c |
|
virtual |
Initializes the callback with the resource name.
Implements dRes_c::callback_c.
Definition at line 16 of file d_res_mng.cpp.
|
virtual |
Executes the callback.
data | The resource data. |
folderSig | The first 4 characters of the folder name. |
path | The path to the current resource. |
Implements dRes_c::callback_c.
Definition at line 18 of file d_res_mng.cpp.