NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 5 of file d_wm_se_manager.hpp.
Public Types | |
enum | EffectID_e { WM_SE_EMY_CS_ENEMY_BYE = 86 , WM_SE_EMY_CS_MOVE_W1_KURIBO , WM_SE_EMY_CS_MOVE_W2_SANDHALL , WM_SE_EMY_CS_MOVE_W3_ICEBROS , WM_SE_EMY_CS_MOVE_W4_PUKU , WM_SE_EMY_CS_MOVE_W5_PAKKUN , WM_SE_EMY_CS_MOVE_W6_KILLER , WM_SE_EMY_CS_MOVE_W7_JUGEM , WM_SE_EMY_CS_MOVE_W8_BUBBLE_APP , WM_SE_EMY_CS_MOVE_W8_BUBBLE_DISAPP , WM_SE_INVALID = 121 } |
Public Member Functions | |
int | playSound (int id, int, const mVec3_c &pos, int, int) |
int | playSound (int id, const mVec3_c &pos, int) |
void | endSound (int id) |
Static Public Attributes | |
static dWmSeManager_c * | m_pInstance |
Definition at line 8 of file d_wm_se_manager.hpp.
int dWmSeManager_c::playSound | ( | int | id, |
int | , | ||
const mVec3_c & | pos, | ||
int | , | ||
int | ) |
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static |
Definition at line 27 of file d_wm_se_manager.hpp.