NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_se_manager.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
6public:
7 /// @unofficial
8 enum EffectID_e {
9 WM_SE_OBJ_CS_DOKAN = 45,
10 WM_SE_OBJ_CS_DOOR_OPEN_PEACH = 49,
11 WM_SE_OBJ_CS_DOOR_CLOSE_PEACH = 50,
12 WM_SE_EMY_CS_ENEMY_BYE = 86,
13 WM_SE_EMY_CS_MOVE_W1_KURIBO,
14 WM_SE_EMY_CS_MOVE_W2_SANDHALL,
15 WM_SE_EMY_CS_MOVE_W3_ICEBROS,
16 WM_SE_EMY_CS_MOVE_W4_PUKU,
17 WM_SE_EMY_CS_MOVE_W5_PAKKUN,
18 WM_SE_EMY_CS_MOVE_W6_KILLER,
19 WM_SE_EMY_CS_MOVE_W7_JUGEM,
20 WM_SE_EMY_CS_MOVE_W8_BUBBLE_APP,
21 WM_SE_EMY_CS_MOVE_W8_BUBBLE_DISAPP,
22 WM_SE_INVALID = 121
23 };
24
25 /// @unofficial
26 int playSound(int id, int, const mVec3_c &pos, int, int);
27 int playSound(int id, const mVec3_c &pos, int);
28 void endSound(int id);
29
30 static dWmSeManager_c *m_pInstance;
31};
int playSound(int id, int, const mVec3_c &pos, int, int)
A three-dimensional floating point vector.
Definition m_vec.hpp:122