NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 35 of file animation.hpp.
Public Types | |
enum | FLAG_e { FLAG_ENABLED = BIT_FLAG(0) } |
Public Member Functions | |
bool | create (AnmResV2_c *anmRes, const char *name) |
void | setAnmEnable (bool enable) |
void | updateFrame () |
Public Attributes | |
FrameCtrl_c * | mpFrameCtrl |
AnmResV2_c * | mpAnmRes |
GroupAnimTransform_s * | mpGroupAnim |
u8 | mFlags |
enum m2d::AnmGroupBase_c::FLAG_e |
Definition at line 37 of file animation.hpp.
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inline |
Definition at line 41 of file animation.hpp.
bool m2d::AnmGroupBase_c::create | ( | AnmResV2_c * | anmRes, |
const char * | name ) |
FrameCtrl_c* m2d::AnmGroupBase_c::mpFrameCtrl |
Definition at line 47 of file animation.hpp.
AnmResV2_c* m2d::AnmGroupBase_c::mpAnmRes |
Definition at line 48 of file animation.hpp.
GroupAnimTransform_s* m2d::AnmGroupBase_c::mpGroupAnim |
Definition at line 49 of file animation.hpp.
u8 m2d::AnmGroupBase_c::mFlags |
Definition at line 50 of file animation.hpp.