12 virtual void timingA(ulong nodeId, nw4r::g3d::ChrAnmResult *anmRes, nw4r::g3d::ResMdl resMdl);
13 virtual void timingB(ulong nodeId, nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl resMdl);
20 virtual ~mdlCallback_c();
22 virtual void ExecCallbackA(nw4r::g3d::ChrAnmResult *anmRes, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw);
23 virtual void ExecCallbackB(nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw);
24 virtual void ExecCallbackC(
nw4r::math::MTX34 *mtx, nw4r::g3d::ResMdl resMdl, nw4r::g3d::FuncObjCalcWorld *cw);
26 bool create(nw4r::g3d::ResMdl resMdl,
mAllocator_c *allocator,
size_t *pSize);
28 void setBlendFrame(
float blendFrame);
33 nw4r::g3d::ChrAnmResult *mpNodeResults;
44 bool create(nw4r::g3d::ResMdl resMdl,
mAllocator_c *allocator, ulong bufferOption,
int viewCount,
size_t *pSize);