NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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mdl.hpp
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#pragma once
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#include <game/mLib/m_3d/calc_ratio.hpp>
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#include <game/mLib/m_3d/smdl.hpp>
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#include <lib/nw4r/g3d/anm_obj_chr.hpp>
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#include <lib/nw4r/g3d/world.hpp>
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namespace
m3d
{
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class
mdl_c :
public
smdl_c {
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class
callback_c
{
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public
:
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virtual
~callback_c
();
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virtual
void
timingA(ulong nodeId,
nw4r::g3d::ChrAnmResult
*anmRes,
nw4r::g3d::ResMdl
resMdl);
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virtual
void
timingB(ulong nodeId, nw4r::g3d::WorldMtxManip *manip,
nw4r::g3d::ResMdl
resMdl);
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virtual
void
timingC(
nw4r::math::MTX34
*mtx,
nw4r::g3d::ResMdl
resMdl);
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};
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class
mdlCallback_c {
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public
:
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mdlCallback_c();
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virtual
~mdlCallback_c();
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virtual
void
ExecCallbackA(
nw4r::g3d::ChrAnmResult
*anmRes,
nw4r::g3d::ResMdl
resMdl,
nw4r::g3d::FuncObjCalcWorld
*cw);
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virtual
void
ExecCallbackB(nw4r::g3d::WorldMtxManip *manip,
nw4r::g3d::ResMdl
resMdl,
nw4r::g3d::FuncObjCalcWorld
*cw);
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virtual
void
ExecCallbackC(
nw4r::math::MTX34
*mtx,
nw4r::g3d::ResMdl
resMdl,
nw4r::g3d::FuncObjCalcWorld
*cw);
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bool
create(
nw4r::g3d::ResMdl
resMdl,
mAllocator_c
*allocator,
size_t
*pSize);
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void
remove();
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void
setBlendFrame(
float
blendFrame);
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void
calcBlend();
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calcRatio_c
mCalcRatio;
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int
mNodeCount;
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nw4r::g3d::ChrAnmResult
*mpNodeResults;
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callback_c
*mpCallback;
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mAllocator_c
*mpAllocator;
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};
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public
:
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mdl_c();
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virtual
~mdl_c();
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virtual
void
remove();
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bool
create(
nw4r::g3d::ResMdl
resMdl,
mAllocator_c
*allocator, ulong bufferOption,
int
viewCount,
size_t
*pSize);
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void
setCallback(
callback_c
*callback);
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void
setAnm(
m3d::banm_c
&anm);
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void
setAnm(
m3d::banm_c
&anm,
float
blendFrame);
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void
play();
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private
:
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mdlCallback_c
mCallback;
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};
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}
m3d::banm_c
Definition
banm.hpp:18
m3d::calcRatio_c
Class to smoothly blend between two values.
Definition
calc_ratio.hpp:12
m3d::mdl_c::callback_c
Definition
mdl.hpp:10
m3d::mdl_c::mdlCallback_c
Definition
mdl.hpp:18
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::FuncObjCalcWorld
Definition
world.hpp:9
nw4r::g3d::ResMdl
Definition
res_mdl.hpp:38
m3d
mLib 3D library
Definition
anm_chr.hpp:5
nw4r::g3d::ChrAnmResult
Character animation result.
Definition
anm_obj_chr.hpp:14
nw4r::math::MTX34
A 3x4 matrix.
Definition
mtx.hpp:15
include
game
mLib
m_3d
mdl.hpp
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