NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 209 of file g3d_scnobj.h.
Public Types | |
enum | CullingStatus { CULLINGSTATUS_INTERSECT , CULLINGSTATUS_INSIDE , CULLINGSTATUS_OUTSIDE , CULLINGSTATUS_NOTEST } |
typedef bool(* | LessThanFunc) (const ScnObj *pLhs, const ScnObj *pRhs) |
Public Member Functions | |
virtual CullingStatus | Add (ScnObj *pObj, bool opa, bool xlu)=0 |
virtual void | Clear ()=0 |
virtual void | ZSort ()=0 |
virtual void | Sort ()=0 |
virtual void | Sort (LessThanFunc pOpaFunc, LessThanFunc pXluFunc)=0 |
virtual void | DrawOpa (ResMdlDrawMode *pForceMode)=0 |
virtual void | DrawXlu (ResMdlDrawMode *pForceMode)=0 |
Definition at line 211 of file g3d_scnobj.h.
enum nw4r::g3d::IScnObjGather::CullingStatus |
Definition at line 213 of file g3d_scnobj.h.
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inlinevirtual |
Definition at line 221 of file g3d_scnobj.h.