NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 51 of file g3d_resanmfog.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmFog) | |
void | GetAnmResult (FogAnmResult *pResult, f32 frame) const |
ulong | GetID () const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResAnmFogData * | ptr () |
const ResAnmFogData * | ptr () const |
ResAnmFogData & | ref () |
const ResAnmFogData & | ref () const |
ResAnmFogData * | ofs_to_ptr_raw (s32 ofs) |
const ResAnmFogData * | ofs_to_ptr_raw (s32 ofs) const |
ResAnmFogData * | ofs_to_ptr (s32 ofs) |
const ResAnmFogData * | ofs_to_ptr (s32 ofs) const |
ResAnmFogData | ofs_to_obj (s32 ofs) |
const ResAnmFogData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 57 of file g3d_resanmfog.h.