NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 165 of file g3d_rescommon.h.
Public Member Functions | |
ResName (const void *pData) | |
ulong | GetLength () const |
const char * | GetName () const |
bool | operator== (const ResName rhs) const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
const ResNameData * | ptr () |
const const ResNameData * | ptr () const |
const ResNameData & | ref () |
const const ResNameData & | ref () const |
const ResNameData * | ofs_to_ptr_raw (s32 ofs) |
const const ResNameData * | ofs_to_ptr_raw (s32 ofs) const |
const ResNameData * | ofs_to_ptr (s32 ofs) |
const const ResNameData * | ofs_to_ptr (s32 ofs) const |
const ResNameData | ofs_to_obj (s32 ofs) |
const const ResNameData | ofs_to_obj (s32 ofs) const |
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inlineexplicit |
Definition at line 167 of file g3d_rescommon.h.
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inline |
Definition at line 169 of file g3d_rescommon.h.
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inline |
Definition at line 173 of file g3d_rescommon.h.