NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResName Class Reference
Inheritance diagram for nw4r::g3d::ResName:
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Description

Definition at line 165 of file g3d_rescommon.h.

Public Member Functions

 ResName (const void *pData)
 
ulong GetLength () const
 
const char * GetName () const
 
bool operator== (const ResName rhs) const
 
- Public Member Functions inherited from nw4r::g3d::ResCommon< const ResNameData >
 ResCommon (void *pData)
 
 ResCommon (const void *pData)
 
bool IsValid () const
 
const ResNameDataptr ()
 
const const ResNameDataptr () const
 
const ResNameDataref ()
 
const const ResNameDataref () const
 
const ResNameDataofs_to_ptr_raw (s32 ofs)
 
const const ResNameDataofs_to_ptr_raw (s32 ofs) const
 
const ResNameDataofs_to_ptr (s32 ofs)
 
const const ResNameDataofs_to_ptr (s32 ofs) const
 
const ResNameData ofs_to_obj (s32 ofs)
 
const const ResNameData ofs_to_obj (s32 ofs) const
 

Constructor & Destructor Documentation

◆ ResName()

nw4r::g3d::ResName::ResName ( const void * pData)
inlineexplicit

Definition at line 167 of file g3d_rescommon.h.

Member Function Documentation

◆ GetLength()

ulong nw4r::g3d::ResName::GetLength ( ) const
inline

Definition at line 169 of file g3d_rescommon.h.

◆ GetName()

const char * nw4r::g3d::ResName::GetName ( ) const
inline

Definition at line 173 of file g3d_rescommon.h.