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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 38 of file g3d_resshp.h.
Public Member Functions | |
| NW4R_G3D_RESOURCE_FUNC_DEF_EX (ResShpPrePrim, ResPrePrimDL) | |
| void | DCStore (bool sync) |
Public Member Functions inherited from nw4r::g3d::ResCommon< ResPrePrimDL > | |
| ResCommon (void *pData) | |
| ResCommon (const void *pData) | |
| bool | IsValid () const |
| ResPrePrimDL * | ptr () |
| const ResPrePrimDL * | ptr () const |
| ResPrePrimDL & | ref () |
| const ResPrePrimDL & | ref () const |
| ResPrePrimDL * | ofs_to_ptr_raw (s32 ofs) |
| const ResPrePrimDL * | ofs_to_ptr_raw (s32 ofs) const |
| ResPrePrimDL * | ofs_to_ptr (s32 ofs) |
| const ResPrePrimDL * | ofs_to_ptr (s32 ofs) const |
| ResPrePrimDL | ofs_to_obj (s32 ofs) |
| const ResPrePrimDL | ofs_to_obj (s32 ofs) const |