NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 38 of file g3d_resshp.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF_EX (ResShpPrePrim, ResPrePrimDL) | |
void | DCStore (bool sync) |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResPrePrimDL * | ptr () |
const ResPrePrimDL * | ptr () const |
ResPrePrimDL & | ref () |
const ResPrePrimDL & | ref () const |
ResPrePrimDL * | ofs_to_ptr_raw (s32 ofs) |
const ResPrePrimDL * | ofs_to_ptr_raw (s32 ofs) const |
ResPrePrimDL * | ofs_to_ptr (s32 ofs) |
const ResPrePrimDL * | ofs_to_ptr (s32 ofs) const |
ResPrePrimDL | ofs_to_obj (s32 ofs) |
const ResPrePrimDL | ofs_to_obj (s32 ofs) const |