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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 190 of file g3d_resmat.h.
Public Member Functions | |
| NW4R_G3D_RESOURCE_FUNC_DEF (ResTlutObj) | |
| ResTlutObj | CopyTo (void *pDst) const |
| const GXTlutObj * | GetTlut (GXTlut tlut) const |
| GXTlutObj * | GetTlut (GXTlut tlut) |
| bool | IsValidTlut (GXTlut tlut) const |
| void | Validate (GXTlut tlut) |
| void | Invalidate (GXTlut tlut) |
| void | EndEdit () |
Public Member Functions inherited from nw4r::g3d::ResCommon< ResTlutObjData > | |
| ResCommon (void *pData) | |
| ResCommon (const void *pData) | |
| bool | IsValid () const |
| ResTlutObjData * | ptr () |
| const ResTlutObjData * | ptr () const |
| ResTlutObjData & | ref () |
| const ResTlutObjData & | ref () const |
| ResTlutObjData * | ofs_to_ptr_raw (s32 ofs) |
| const ResTlutObjData * | ofs_to_ptr_raw (s32 ofs) const |
| ResTlutObjData * | ofs_to_ptr (s32 ofs) |
| const ResTlutObjData * | ofs_to_ptr (s32 ofs) const |
| ResTlutObjData | ofs_to_obj (s32 ofs) |
| const ResTlutObjData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 204 of file g3d_resmat.h.