NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 190 of file g3d_resmat.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResTlutObj) | |
ResTlutObj | CopyTo (void *pDst) const |
const GXTlutObj * | GetTlut (GXTlut tlut) const |
GXTlutObj * | GetTlut (GXTlut tlut) |
bool | IsValidTlut (GXTlut tlut) const |
void | Validate (GXTlut tlut) |
void | Invalidate (GXTlut tlut) |
void | EndEdit () |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResTlutObjData * | ptr () |
const ResTlutObjData * | ptr () const |
ResTlutObjData & | ref () |
const ResTlutObjData & | ref () const |
ResTlutObjData * | ofs_to_ptr_raw (s32 ofs) |
const ResTlutObjData * | ofs_to_ptr_raw (s32 ofs) const |
ResTlutObjData * | ofs_to_ptr (s32 ofs) |
const ResTlutObjData * | ofs_to_ptr (s32 ofs) const |
ResTlutObjData | ofs_to_obj (s32 ofs) |
const ResTlutObjData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 204 of file g3d_resmat.h.