NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTlutObj Class Reference
Inheritance diagram for nw4r::g3d::ResTlutObj:
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Description

Definition at line 190 of file g3d_resmat.h.

Public Member Functions

 NW4R_G3D_RESOURCE_FUNC_DEF (ResTlutObj)
 
ResTlutObj CopyTo (void *pDst) const
 
const GXTlutObj * GetTlut (GXTlut tlut) const
 
GXTlutObj * GetTlut (GXTlut tlut)
 
bool IsValidTlut (GXTlut tlut) const
 
void Validate (GXTlut tlut)
 
void Invalidate (GXTlut tlut)
 
void EndEdit ()
 
- Public Member Functions inherited from nw4r::g3d::ResCommon< ResTlutObjData >
 ResCommon (void *pData)
 
 ResCommon (const void *pData)
 
bool IsValid () const
 
ResTlutObjDataptr ()
 
const ResTlutObjDataptr () const
 
ResTlutObjDataref ()
 
const ResTlutObjDataref () const
 
ResTlutObjDataofs_to_ptr_raw (s32 ofs)
 
const ResTlutObjDataofs_to_ptr_raw (s32 ofs) const
 
ResTlutObjDataofs_to_ptr (s32 ofs)
 
const ResTlutObjDataofs_to_ptr (s32 ofs) const
 
ResTlutObjData ofs_to_obj (s32 ofs)
 
const ResTlutObjData ofs_to_obj (s32 ofs) const
 

Member Function Documentation

◆ EndEdit()

void nw4r::g3d::ResTlutObj::EndEdit ( )
inline

Definition at line 204 of file g3d_resmat.h.