NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::snd::StrmSoundHandle Class Reference
Inheritance diagram for nw4r::snd::StrmSoundHandle:
[legend]

Description

Definition at line 28 of file snd_StrmSoundHandle.h.

Public Member Functions

 StrmSoundHandle (SoundHandle *)
 
bool IsAttachedSound () const
 
void DetachSound ()
 
void SetVolume (ulong trackFlags, f32 volume, int fadeFrames)
 

Private Attributes

detail::StrmSoundmSound
 

Constructor & Destructor Documentation

◆ ~StrmSoundHandle()

nw4r::snd::StrmSoundHandle::~StrmSoundHandle ( )
inline

Definition at line 34 of file snd_StrmSoundHandle.h.

Member Function Documentation

◆ IsAttachedSound()

bool nw4r::snd::StrmSoundHandle::IsAttachedSound ( ) const
inline

Definition at line 35 of file snd_StrmSoundHandle.h.

◆ SetVolume()

void nw4r::snd::StrmSoundHandle::SetVolume ( ulong trackFlags,
f32 volume,
int fadeFrames )
inline

Definition at line 39 of file snd_StrmSoundHandle.h.

Member Data Documentation

◆ mSound

detail::StrmSound* nw4r::snd::StrmSoundHandle::mSound
private

Definition at line 47 of file snd_StrmSoundHandle.h.