NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_yoshi.hpp
1#pragma once
2#include <game/bases/d_a_player_base.hpp>
3#include <game/bases/d_yoshi_mdl.hpp>
4
5class daYoshi_c : public daPlBase_c {
6public:
7 u8 mPad1[0x4c];
8 int m_94;
9 u8 mPad2[0x8];
10 int m_a0;
11 u8 mPad3[0x30];
12 int mFruitCount;
13
14 dYoshiMdl_c *getModel() { return (dYoshiMdl_c *) daPlBase_c::getModel(); }
15
16 int getFruitCount() const { return mFruitCount; }
17
18 bool checkRideOffAble();
19 void setRideOffPlayer();
20 bool getTongueTipMtx(mMtx_c *mtx);
21 bool fn_8014f030(dAcPy_c *player); ///< @unofficial
22 bool fn_8014eb70(dAcPy_c *player, int); ///< @unofficial
23 void getMouthMtx(mMtx_c *mtx);
24 daPlBase_c *getPlayerRideOn() const;
25};
The player class for Mario, Luigi and the Toads.
bool fn_8014eb70(dAcPy_c *player, int)
bool fn_8014f030(dAcPy_c *player)
A 3x4 matrix.
Definition m_mtx.hpp:9