|
| enum | DamageType_e {
DAMAGE_NONE = 0
,
DAMAGE_1
,
DAMAGE_2
,
DAMAGE_3
,
DAMAGE_4
,
DAMAGE_5
,
DAMAGE_6
,
DAMAGE_7
,
DAMAGE_8
,
DAMAGE_9
,
DAMAGE_A
,
DAMAGE_B
,
DAMAGE_C
} |
| enum | DokanDir_e {
DOKAN_U
,
DOKAN_D
,
DOKAN_L
,
DOKAN_R
,
DOKAN_ROLL
} |
| enum | StarSet_e |
| enum | AnmBlend_e {
BLEND_0
,
BLEND_1
} |
| enum | EAT_POINTS_e {
EAT_POINTS_200
,
EAT_POINTS_1000
,
EAT_POINTS_NONE
} |
| | The score awarded when the actor is eaten by Yoshi. More...
|
| enum | EAT_STATE_e {
EAT_STATE_NONE
,
EAT_STATE_EATING
,
EAT_STATE_EATEN
,
EAT_STATE_SPIT
,
EAT_STATE_SPAT
} |
| | The possible actor eat states. More...
|
| enum | EAT_BEHAVIOR_e {
EAT_TYPE_NONE
,
EAT_TYPE_EAT
,
EAT_TYPE_EAT_PERMANENT
,
EAT_TYPE_UNK3
,
EAT_TYPE_FIREBALL
,
EAT_TYPE_ICEBALL
} |
| | The possible actor behaviors when eaten by Yoshi. More...
|
| enum | STAGE_ACTOR_KIND_e {
STAGE_ACTOR_GENERIC
,
STAGE_ACTOR_PLAYER
,
STAGE_ACTOR_YOSHI
,
STAGE_ACTOR_ENEMY
} |
| | The possible stage actor kinds. More...
|
| enum | CARRY_ACTION_e {
CARRY_RELEASE = BIT_FLAG(0)
,
CARRY_THROW = BIT_FLAG(1)
} |
| | The possible carry actions. More...
|
| enum | BG_COLL_FLAG_e {
COLL_NONE = BIT_FLAG(-1)
,
COLL_HEAD = BIT_FLAG(0)
,
COLL_WALL_L = BIT_FLAG(1)
,
COLL_WALL_R = BIT_FLAG(2)
,
COLL_FOOT = BIT_FLAG(3)
} |
| | The collision directions that an actor can respond to. More...
|
| enum | ACTOR_SPAWN_FLAG_e {
ACTOR_SPAWNED = BIT_FLAG(0)
,
ACTOR_NO_RESPAWN = BIT_FLAG(3)
} |
| | Information related to actor spawning. More...
|
| enum | SCREEN_OUT_e {
SKIP_NONE = BIT_FLAG(-1)
,
SKIP_ACTOR_DELETE = BIT_FLAG(1)
,
SKIP_SCREEN_CHECK = BIT_FLAG(2)
,
SKIP_RIDE_CHECK = BIT_FLAG(3)
} |
| | Flags used to control out of screen checks. More...
|
| typedef dAcPy_c *(* | searchNearPlayerFunc) (mVec2_c &delta, const mVec2_c &pos) |
| | Gets the closest player to the given position and its distance.
|
| typedef bool(* | getTrgToSrcDirFunc) (float trgX, float srcX) |
| | Gets the direction the target position is in, from the source position's viewpoint.
|
| enum | ACTOR_KIND_e {
ACTOR_MAP_GENERIC
,
ACTOR_MAP_DEMO
,
ACTOR_MAP_OBJECT
,
ACTOR_MAP_ENEMY
,
ACTOR_MAP_PLAYER
,
ACTOR_MAP_STOP
,
ACTOR_UNK_6
,
ACTOR_MENU_PLAYER
,
ACTOR_GENERIC
} |
| | An identifier that represents the actor's kind. More...
|
| enum | LIFECYCLE_e {
CREATING
,
ACTIVE
,
DELETING
} |
| | The possible lifecycle states. More...
|
| enum | GROUP_TYPE_e {
OTHER
,
SCENE
,
ACTOR
} |
| | The possible group types. More...
|
| enum | MAIN_STATE_e {
CANCELED
,
ERROR
,
SUCCESS
,
WAITING
} |
| | The possible operation results. More...
|
| enum | PACK_RESULT_e {
NOT_READY
,
SUCCEEDED
,
FAILED
} |
| | The possible operation step results. More...
|
| enum | PROC_DISABLE_e {
ROOT_DISABLE_EXECUTE = BIT_FLAG(0)
,
DISABLE_EXECUTE = BIT_FLAG(1)
,
ROOT_DISABLE_DRAW = BIT_FLAG(2)
,
DISABLE_DRAW = BIT_FLAG(3)
} |
| | Controls if the execute and draw operations should be skipped. More...
|
|
| virtual int | create () |
| | do method for the create operation.
|
| virtual int | preExecute () |
| | pre method for the execute operation.
|
| virtual int | execute () |
| | do method for the execute operation.
|
| virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
| | post method for the execute operation.
|
| virtual int | doDelete () |
| | do method for the delete operation.
|
| virtual int | preDraw () |
| | pre method for the draw operation.
|
| virtual int | draw () |
| | do method for the draw operation.
|
| virtual void | executeMain () |
| virtual void | executeLastPlayer () |
| virtual void | executeLastAll () |
| virtual bool | isItemKinopio () |
| virtual void | setPowerup (PLAYER_POWERUP_e, int) |
|
virtual u8 | getTallType (s8) |
| virtual void * | getHeadBgPointData () |
| virtual void * | getWallBgPointData () |
| virtual void * | getFootBgPointData () |
| virtual float | getStandHeadBgPointY () |
| virtual void | checkBgCrossSub () |
|
virtual void | postBgCross () |
| virtual float | getSandSinkRate () |
|
virtual void | setReductionScale () |
|
virtual void | initStampReduction () |
|
virtual void | calcJumpDaiReductionScale (int, int) |
|
virtual void | setReductionBoyon () |
|
virtual bool | setPressBgDamage (int, int) |
| virtual bool | setBalloonInDispOut (int) |
| virtual bool | isChange () |
|
virtual void | changeNextScene (int) |
|
virtual bool | isEnableDokanInStatus (void) |
|
virtual bool | setHideNotGoalPlayer () |
| virtual int | vf130 (float f, mVec2_c *v, int param3) |
| virtual bool | setDemoCannonWarp (int, short, short) |
|
virtual void | initialDokanUnder () |
|
virtual void | initialDokanUper () |
|
virtual void | initialDokanRight () |
|
virtual void | initialDokanLeft () |
|
virtual void | initialDokanUnderM () |
|
virtual void | initialDokanUperM () |
|
virtual void | initialDokanRightM () |
|
virtual void | initialDokanLeftM () |
|
virtual void | initialDokanDepth () |
|
virtual void | initialDoor () |
|
virtual void | initialFall () |
|
virtual void | initialVine () |
|
virtual void | initialJumpRight () |
|
virtual void | initialJumpLeft () |
|
virtual void | initialHipAttack () |
|
virtual void | initialSlip () |
|
virtual void | initialSwim () |
|
virtual void | initialBlockJump () |
|
virtual void | initialBlockJumpBelow () |
|
virtual void | initialTorideBoss () |
|
virtual void | initialNormal () |
|
virtual void | setCreateAction (int) |
| virtual bool | setTimeOverDemo () |
| virtual void | setFallDownDemo () |
|
virtual bool | setDokanIn (DokanDir_e dir) |
|
virtual void | initDemoOutDokan () |
| virtual bool | vf284 (int) |
|
virtual void | initDemoGoalBase () |
|
virtual void | executeDemoGoal_Run () |
| virtual void | initializeDemoControl () |
|
virtual void | changeState (const sStateIDIf_c &, void *) |
| virtual bool | isWaitFrameCountMax () |
| virtual bool | checkWalkNextAction () |
|
virtual void | setWaitActionAnm (AnmBlend_e) |
|
virtual void | setWalkActionAnm (AnmBlend_e) |
|
virtual void | walkActionInit_Wait (AnmBlend_e) |
|
virtual void | walkAction_Wait () |
|
virtual void | walkActionInit_Move (AnmBlend_e) |
|
virtual void | walkAction_Move () |
|
virtual bool | checkCrouch () |
|
virtual bool | setCancelCrouch () |
|
virtual void | setSlipAction () |
|
virtual void | slipActionMove (int) |
|
virtual void | setFallAction () |
|
virtual void | setHipAttack_AttackStart () |
|
virtual void | releaseFunsuiAction () |
|
virtual float | getCloudOffsetY () |
| virtual bool | setRideJrCrown (const dActor_c *) |
| virtual bool | isRideJrCrownOwn (const dActor_c *) |
| virtual void | setRideJrCrownMtx (const mMtx_c *) |
| virtual void | setRideJrCrownAnm (int) |
| virtual float * | getHeadTopPosP () |
|
virtual float * | getGravityData () |
| virtual bool | isCarry () const |
| virtual bool | isLiftUp () |
| virtual bool | isLiftUpExceptMame () |
|
virtual int | isStar () const |
|
virtual void | setStar (StarSet_e, int) |
| virtual void | endStar () |
| virtual void | setVirusStar (daPlBase_c *) |
|
virtual void | clearStarCount () |
|
virtual s8 | getStarCount () const |
|
virtual s8 | calcStarCount (int) |
|
virtual bool | isNoDamage () |
|
virtual bool | setDamage (dActor_c *, DamageType_e) |
|
virtual bool | setForcedDamage (dActor_c *, DamageType_e) |
| virtual u32 | vf3fc (float, float, int, int, int) |
| virtual u32 | vf400 (float, float, int, int, int) |
|
virtual bool | setWaitJump (float) |
|
virtual bool | setHipAttackOnEnemy (mVec3_c *) |
| virtual void | clearJumpActionInfo (int) |
|
virtual bool | setSwimSpeed (float, float) |
|
virtual void | setLandSE () |
| virtual void | set1UpKinokoEffect () |
| virtual void | setFlagGetEffect () |
|
virtual void | setHipAttackEffect () |
|
virtual void | setZPosition () |
|
virtual void | setZPosition (float) |
|
virtual void | setZPositionDirect (float) |
|
virtual void | offZPosSetNone () |
| virtual void | vf434 (int, int) |
| virtual void | vf438 (int, int) |
|
virtual void | startQuakeShock (dQuake_c::TYPE_SHOCK_e) |
|
virtual void | startPatternRumble (const char *pattern) |
|
virtual short | getMukiAngle (u8 direction) |
|
virtual int | turnAngle () |
|
virtual void | maxFallSpeedSet () |
|
virtual bool | setDamage2 (dActor_c *, daPlBase_c::DamageType_e) |
|
bool | isMameAction () |
|
mVec3_c | getAnkleCenterPos () |
|
bool | isStatus (int key) |
| float | getAnkleCenterX () |
| float | getAnkleCenterY () |
| int | getTreadCount () |
|
daPlModel_c * | getModel () |
| | dActor_c () |
| | Constructs a new actor.
|
| | ~dActor_c () |
| | Destroys the actor.
|
| virtual int | preCreate () |
| | pre method for the create operation.
|
| virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
| | post method for the create operation.
|
| virtual int | preDelete () |
| | pre method for the delete operation.
|
| virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
| | post method for the delete operation.
|
| virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
| | post method for the draw operation.
|
| virtual const char * | getKindString () const |
| | Gets the base's kind string.
|
| virtual bool | ActorDrawCullCheck () |
| | Checks if the actor is out of view.
|
| virtual void | block_hit_init () |
| | Callback for when a block directly beneath the actor is hit.
|
| virtual bool | vf68 (dBg_ctr_c *collider) |
| | Unknown, related to collision.
|
| virtual s8 * | getPlrNo () |
| | Gets the player number associated with the actor. See mPlayerNo.
|
| virtual mVec2_c | getLookatPos () const |
| | Gets the position players look to when focused on the actor.
|
| virtual bool | isSpinLiftUpEnable () |
| | Returns whether the actor can be carried.
|
| virtual void | setSpinLiftUpActor (dActor_c *carryingActor) |
| | Callback for when the actor is picked up by another actor.
|
| virtual void | setCarryFall (dActor_c *carryingActor, int collisionDelay) |
| | Callback for when the actor is dropped by the carrying actor.
|
| virtual void | setEatTongue (dActor_c *eatingActor) |
| | Callback for when the actor is targeted by Yoshi's tongue.
|
| virtual void | setEatTongueOff (dActor_c *eatingActor) |
| | Callback for when the eating action is canceled.
|
| virtual void | setEatMouth (dActor_c *eatingActor) |
| | Callback for when the actor is being eaten.
|
| virtual bool | setEatSpitOut (dActor_c *eatingActor) |
| | Callback for when the actor is about to be spat out.
|
| virtual bool | setEatGlupDown (dActor_c *eatingActor) |
| | Callback for when the actor is about to be fully swallowed.
|
| virtual void | eatMove (dActor_c *eatingActor) |
| | Updates the actor's position during eating actions.
|
| virtual void | removeCc () |
| | Disables the actor's collision.
|
| virtual void | reviveCc () |
| | Enables the actor's collision.
|
| virtual void | setAfterEatScale () |
| | Restores the actor's scale once spat out.
|
| virtual void | calcSpitOutPos (dActor_c *eatingActor) |
| | Calculates the position where the actor will be spat out.
|
| virtual float | calcEatScaleRate (dActor_c *eatingActor) |
| | Computes the scaling rate during eating.
|
| virtual void | calcEatInScale (dActor_c *eatingActor) |
| | Adjusts the actor's scale while being eaten.
|
| virtual void | allEnemyDeathEffSet () |
| | Spawns the visual effects for when all players reach the flagpole and all enemies are cleared.
|
| virtual void | vfb4 () |
| virtual void | funsuiMoveX () |
| virtual void | cancelFunsuiActUpper () |
| virtual void | cancelFunsuiActSide (int) |
| virtual void | cancelFunsuiActVanish () |
| virtual void | waterSplashEffect (const mVec3_c &pos, float size) |
| | Generates a water splash effect.
|
| virtual void | yoganSplashEffect (const mVec3_c &pos, float size) |
| | Generates a lava splash effect.
|
| virtual void | poisonSplashEffect (const mVec3_c &pos, float size) |
| | Generates a poison water splash effect.
|
| bool | checkAreaNo () |
| | Checks if at least one player is in the same zone as the actor.
|
| void | deleteActor (u8 deleteForever) |
| | Deletes the actor and optionally disables respawn.
|
| bool | areaCullCheck (const mVec3_c &pos, const sRangeDataF &bound, u8 areaID) const |
| | Checks if the actor should be culled due to zone limits.
|
| bool | ActorScrOutCheck (u16 flags) |
| | Checks if the actor is out of gameplay and optionally deletes it.
|
| bool | HasamareBgCheck () |
| | Returns whether the actor is colliding with any enabled collision sides.
|
| bool | carryFukidashiCheck (int fukidashiAction, mVec2_c fukidashiTriggerSize) |
| | Checks if the prompt for the given action should be displayed for each player.
|
| dAcPy_c * | searchCarryFukidashiPlayer (int fukidashiAction) |
| | Searches the closest player who has not yet performed the given action.
|
| void | carryFukidashiCancel (int fukidashiAction, int playerId) |
| | Hides the given action prompt for all players.
|
| void | killActor (s8 playerId, int noScore) |
| | Kills the actor and optionally awards points to one or all players.
|
| void | slideComboSE (int multiplier, bool shortCombo) |
| | Plays the combo kill sound effect.
|
| void | clrComboCnt () |
| | Clears the actor's combo counter.
|
| bool | checkCarried (int *playerNum) |
| | Returns whether the actor is being carried by a player.
|
| dAcPy_c * | searchNearPlayer (mVec2_c &delta) |
| | Gets the closest player to the actor and its distance.
|
| void | setKind (u8 kind) |
| | Sets the actor's kind. See STAGE_ACTOR_KIND_e.
|
| sRangeDataF | getDestroyBound () |
| void | setDefaultMaxBound () |
| u8 | getKindMask () |
| | dBaseActor_c () |
| | Constructs a new actor.
|
| virtual int | GetActorType () |
| | Gets the actor kind. See ACTOR_KIND_e.
|
| void | calcSpeed () |
| | Updates the actor's speed (3D actors). See here for details.
|
| void | calcSpeedXY () |
| | Updates the actor's speed (2D actors). See here for details.
|
| void | calcSpeedX () |
| | Updates the actor's X speed. See here for details.
|
| void | calcFallSpeed () |
| | Updates the actor's falling speed. See here for details.
|
| void | calcSpeedY () |
| | Updates the actor's Y speed. See here for details.
|
| void | calcSpeedF () |
| | Updates the actor's forward speed. See here for details.
|
| void | makeMtx () |
| | Generates a partial transformation matrix for the actor and stores it in mMatrix.
|
| mVec3_c | getCenterPos () const |
| | Gets the actor's centered position.
|
| void | posMove (mVec3_c &delta) |
| | Moves the actor by the given delta.
|
| void | posMove () |
| | Moves the actor by its speed.
|
| int | GetProfNameActorNum (ProfileName profile) |
| | Counts the instances of the given actor profile.
|
| float | getCenterX () const |
| float | getCenterY () const |
| float | getCenterZ () const |
| | dBase_c () |
| | Constructs a new base.
|
| virtual | ~dBase_c () |
| | Destroys the base.
|
| | fBase_c () |
| | Constructs a new base.
|
| void | deleteRequest () |
| | Requests deletion of the base.
|
| fBase_c * | getConnectParent () const |
| | Gets the base's parent.
|
| fBase_c * | getConnectChild () const |
| | Gets the base's first child.
|
| fBase_c * | getConnectBrNext () const |
| | Gets the base's next sibling.
|
| bool | checkChildProcessCreateState () const |
| | Checks if the base has at least one child in the CREATING state.
|
| | cOwnerSetMg_c () |
| | Constructs a new set container.
|
| | ~cOwnerSetMg_c () |
| | Destroys the set.
|
| void | add (cOwnerSetNd_c *nd, void *owner) |
| | Adds a node to the set.
|
| void | remove (cOwnerSetNd_c *nd, void *owner) |
| | Removes a node from the set.
|
|
| static void | setSoftLight_Player (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for players.
|
| static void | setSoftLight_Enemy (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for enemies.
|
| static void | setSoftLight_Map (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for map actors.
|
| static void | setSoftLight_MapObj (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for map objects.
|
| static void | setSoftLight_Boss (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for bosses.
|
| static void | setSoftLight_Item (m3d::bmdl_c &mdl) |
| | Sets the soft light effect for items.
|
| static bool | screenCullCheck (const mVec3_c &pos, const sRangeDataF &visibleBound, sRangeDataF destroyBound, u8 areaID) |
| | Checks if the actor should be culled due to being outside the screen.
|
| static dAcPy_c * | searchNearPlayer_Main (mVec2_c &delta, const mVec2_c &pos) |
| | See searchNearPlayerFunc.
|
| static dAcPy_c * | searchNearPlayerNormal (mVec2_c &delta, const mVec2_c &pos) |
| | See searchNearPlayerFunc.
|
| static dAcPy_c * | searchNearPlayerLoop (mVec2_c &delta, const mVec2_c &pos) |
| | See searchNearPlayerFunc.
|
| static bool | getTrgToSrcDir_Main (float trgX, float srcX) |
| | See getTrgToSrcDirFunc.
|
| static bool | getTrgToSrcDirNormal (float trgX, float srcX) |
| | See getTrgToSrcDirFunc.
|
| static bool | getTrgToSrcDirLoop (float trgX, float srcX) |
| | See getTrgToSrcDirFunc.
|
| static void | changePosAngle (mVec3_c *pos, mAng3_c *ang, int param3) |
| | Adjusts the actor's position to account for looping stages.
|
| static void | setSearchNearPlayerFunc (int loopType) |
| | Sets the player search function to be used for the level.
|
| static void | setGetTrgToSrcDirFunc (int loopType) |
| | Sets the direction detection function to be used for the level.
|
| static void | setChangePosAngleFunc (int loopType) |
| | Sets the position update function to be used for the level.
|
| static void | setLoopFunc (int loopType) |
| | Sets the position-related functions for the level.
|
| static void | setTmpCtData (u8 layer) |
| | Sets temporary data to be used for the next actor's construction.
|
| static dActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| | Creates a stage actor without a parent.
|
| static dActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| | Creates a child stage actor with the given parent.
|
| static void | draw2DActorOnLyt1 () |
| | Calls draw2D() on every actor.
|
| static void | draw2DActorOnLyt2 () |
| | Calls draw2D_lyt2() on every actor.
|
| static dBaseActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| | Creates an actor without a parent.
|
| static dBaseActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| | Creates a child actor with the given parent.
|
| static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
| | Searches for a base with a given profile name, optionally under a given parent.
|
| static void | initLoader () |
| | Sets the callbacks for the scrapped relocatable profile system.
|
| static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
| | Creates a child base under the given parent.
|
| static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| | Creates a root base.
|
| static void * | operator new (size_t) |
| | new operator override for all bases.
|
| static void | operator delete (void *) |
| | delete operator override for all bases.
|
| static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
| | Creates a child base under the given parent.
|
| static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| | Creates a root base.
|
| virtual | ~dBaseActor_c () |
| | Destroys the actor.
|
| virtual void | draw2D () |
| | Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass).
|
| virtual void | draw2D_lyt2 () |
| | Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass).
|
| virtual void | finalUpdate () |
| | Code to be executed after all actors' execute operation has run.
|
| bool | isProcControlFlag (u8 flag) const |
| | Checks if a flag is set in mProcControl.
|
| void | setProcControlFlag (u8 flag) |
| | Sets a flag in mProcControl.
|
| void | clearProcControlFlag (u8 flag) |
| | Clears a flag in mProcControl.
|
| virtual void | deleteReady () |
| | Informs the base that it's about to be deleted.
|
| virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
| | Creates a heap of the given size for the base.
|
| virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
| | Creates a heap of the given size for the base.
|
| virtual bool | createHeap () |
| | [Does nothing].
|
| virtual | ~fBase_c () |
| | Destroys the base.
|
| const char * | mpKindString |
| | The base's kind string.
|
| const char * | mpNameString |
| | The base's profile name string.
|
| u8 | mLifecycleState |
| | The base's lifecycle state. Value is a LIFECYCLE_e.
|
| bool | mDeleteRequested |
| | If deletion of the base was requested, but the delete operation has not been scheduled yet.
|
| bool | mDeferExecute |
| | If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time.
|
| bool | mDeferRetryCreate |
| | If the create operation has not been completed, and rescheduling it isn't possible at this time.
|
| u8 | mGroupType |
| | The base's group type. Value is a GROUP_TYPE_e.
|
| u8 | mProcControl |
| | The operations to be skipped. Value is a PROC_DISABLE_e.
|
| fManager_c | mMng |
| | The base's process manager.
|
| fBaHelper_c * | mpUnusedHelper |
| | See Unused Content.
|
| fLiMgBa_c | mUnusedList |
| | See Unused Content.
|
| EGG::FrmHeap * | mHeap |
| | The base's dedicated heap.
|
| static int(* | sLoadAsyncCallback )() |
| | See Unused Content.
|
| static void(* | sUnloadCallback )() |
| | See Unused Content.
|