NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_actor_state.cpp
1#include <game/bases/d_actor_state.hpp>
2
4
5dActorState_c::dActorState_c() : mStateMgr(*this, sStateID::null) {}
6
8
9void dActorState_c::initializeState_Gegneric() {}
10void dActorState_c::finalizeState_Gegneric() {}
11void dActorState_c::executeState_Gegneric() {}
12
14
16
17void dActorMultiState_c::initializeState_GegnericMulti() {}
18void dActorMultiState_c::finalizeState_GegnericMulti() {}
19void dActorMultiState_c::executeState_GegnericMulti() {}
An implementation of dActor_c with multi state support.
~dActorMultiState_c()
Destroys the actor.
An implementation of dActor_c with state support.
dActorState_c()
Constructs a new actor.
~dActorState_c()
Destroys the actor.
sFStateMgr_c< dActorState_c, sStateMethodUsr_FI_c > mStateMgr
The state manager.
#define STATE_VIRTUAL_DEFINE(class, name)
Defines a virtual state.
Definition s_State.hpp:46