NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_actor_state.cpp
1#include <game/bases/d_actor_state.hpp>
2
3STATE_BASE_VIRTUAL_DEFINE(dActorState_c, Gegneric);
5
6dActorState_c::dActorState_c() : mStateMgr(*this, sStateID::null) {}
7
9
10void dActorState_c::initializeState_Gegneric() {}
11void dActorState_c::finalizeState_Gegneric() {}
12void dActorState_c::executeState_Gegneric() {}
13
14STATE_BASE_VIRTUAL_DEFINE(dActorMultiState_c, GegnericMulti);
16
18
19void dActorMultiState_c::initializeState_GegnericMulti() {}
20void dActorMultiState_c::finalizeState_GegnericMulti() {}
21void dActorMultiState_c::executeState_GegnericMulti() {}
An implementation of dActor_c with multi state support.
~dActorMultiState_c()
Destroys the actor.
An implementation of dActor_c with state support.
dActorState_c()
Constructs a new actor.
~dActorState_c()
Destroys the actor.
sFStateMgr_c< dActorState_c, sStateMethodUsr_FI_c > mStateMgr
The state manager.
#define STATE_VIRTUAL_DEFINE(class, name)
Defines a virtual state.
Definition s_State.hpp:42