1#include <game/bases/d_actor_state.hpp>
10void dActorState_c::initializeState_Gegneric() {}
11void dActorState_c::finalizeState_Gegneric() {}
12void dActorState_c::executeState_Gegneric() {}
19void dActorMultiState_c::initializeState_GegnericMulti() {}
20void dActorMultiState_c::finalizeState_GegnericMulti() {}
21void dActorMultiState_c::executeState_GegnericMulti() {}
An implementation of dActor_c with multi state support.
~dActorMultiState_c()
Destroys the actor.
An implementation of dActor_c with state support.
dActorState_c()
Constructs a new actor.
~dActorState_c()
Destroys the actor.
sFStateMgr_c< dActorState_c, sStateMethodUsr_FI_c > mStateMgr
The state manager.
#define STATE_VIRTUAL_DEFINE(class, name)
Defines a virtual state.