NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Classes | |
class | NMSndObject< T > |
class | SndObjctCmnEmy |
class | SndObjctCmnMap |
class | dAudio::SndObjctCmnEmy_c |
class | dAudio::SndObjctCmnMap_c |
class | dAudio::SoundEffectID_t |
Functions | |
void | dAudio::requestStartScene (ProfileName sceneProf) |
Sets up game audio for the given scene. | |
void | dAudio::prepareSceneSnd () |
void | dAudio::destroySceneSnd () |
void | dAudio::setNextScene (ProfileName prof, unsigned long bgmIndex) |
void | dAudio::pauseOffGameWithReset () |
int | dAudio::getRemotePlayer (int) |
nw4r::math::VEC2 | dAudio::cvtSndObjctPos (const mVec3_c &) |
Variables | |
SndObjctCmnEmy_c * | dAudio::g_pSndObjEmy |
SndObjctCmnMap_c * | dAudio::g_pSndObjMap |
void dAudio::requestStartScene | ( | ProfileName | sceneProf | ) |
Sets up game audio for the given scene.
void dAudio::prepareSceneSnd | ( | ) |
void dAudio::destroySceneSnd | ( | ) |
void dAudio::pauseOffGameWithReset | ( | ) |