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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Classes | |
| class | NMSndObjectBase |
| class | NMSndObject< T > |
| class | SndObjctCmnEmy |
| class | SndObjctCmnMap |
| class | dAudio::SndObjctCmnEmy_c |
| class | dAudio::SndObjctCmnMap_c |
| class | dAudio::SoundEffectID_t |
Functions | |
| void | dAudio::requestStartScene (ProfileName sceneProf) |
| Sets up game audio for the given scene. | |
| void | dAudio::prepareSceneSnd () |
| void | dAudio::destroySceneSnd () |
| void | dAudio::setNextScene (ProfileName prof, unsigned long bgmIndex) |
| void | dAudio::pauseOffGameWithReset () |
| void | dAudio::boot () |
| void | dAudio::loadSceneSnd () |
| bool | dAudio::isLoadedSceneSnd () |
| void | dAudio::FUN_8006a6a0 (bool) |
| int | dAudio::getRemotePlayer (int) |
| mVec2_c | dAudio::cvtSndObjctPos (const mVec2_c &) |
| mVec2_c | dAudio::cvtSndObjctPos (const mVec3_c &) |
Variables | |
| SndObjctCmnEmy_c * | dAudio::g_pSndObjEmy |
| SndObjctCmnMap_c * | dAudio::g_pSndObjMap |
| void dAudio::requestStartScene | ( | ProfileName | sceneProf | ) |
Sets up game audio for the given scene.
| void dAudio::prepareSceneSnd | ( | ) |
| void dAudio::destroySceneSnd | ( | ) |
| void dAudio::pauseOffGameWithReset | ( | ) |
| void dAudio::FUN_8006a6a0 | ( | bool | ) |