Go to the source code of this file.
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void | dAudio::init (EGG::Heap *heap) |
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void | dAudio::execute () |
| void | dAudio::requestStartScene (ProfileName sceneProf) |
| | Sets up game audio for the given scene.
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void | dAudio::createSndObjctCmn () |
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void | dAudio::deleteSndObjctCmn () |
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void | dAudio::setNextScene (ProfileName prof, unsigned long bgmIndex) |
| void | dAudio::pauseOffGameWithReset () |
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void | dAudio::boot () |
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void | dAudio::loadSceneSnd () |
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bool | dAudio::isLoadedSceneSnd () |
| void | dAudio::FUN_8006a6a0 (bool) |
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void | dAudio::setMainBgmNo (int) |
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void | dAudio::setBgmMode (int) |
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void | dAudio::updateBgmInfo () |
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int | dAudio::getRemotePlayer (int) |
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mVec2_c | dAudio::cvtSndObjctPos (const mVec2_c &) |
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mVec2_c | dAudio::cvtSndObjctPos (const mVec3_c &) |
◆ requestStartScene()
| void dAudio::requestStartScene |
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ProfileName | sceneProf | ) |
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Sets up game audio for the given scene.
◆ pauseOffGameWithReset()
| void dAudio::pauseOffGameWithReset |
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◆ FUN_8006a6a0()
| void dAudio::FUN_8006a6a0 |
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bool | | ) |
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