NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_audio.hpp File Reference

Go to the source code of this file.

Functions

void dAudio::requestStartScene (ProfileName sceneProf)
 Sets up game audio for the given scene.
 
void dAudio::prepareSceneSnd ()
 
void dAudio::destroySceneSnd ()
 
void dAudio::setNextScene (ProfileName prof, unsigned long bgmIndex)
 
void dAudio::pauseOffGameWithReset ()
 

Function Documentation

◆ requestStartScene()

void dAudio::requestStartScene ( ProfileName sceneProf)

Sets up game audio for the given scene.

◆ prepareSceneSnd()

void dAudio::prepareSceneSnd ( )
Unofficial name.

◆ destroySceneSnd()

void dAudio::destroySceneSnd ( )
Unofficial name.

◆ pauseOffGameWithReset()

void dAudio::pauseOffGameWithReset ( )
Unofficial name.