NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_en_boyo_manager.hpp
1#pragma once
2
3#include <game/bases/d_actor.hpp>
4
5class dEnBoyoMng_c {
6public:
7 dEnBoyoMng_c(dActor_c *owner) {
8 mScale = mVec3_c(1.0f, 1.0f, 1.0f);
9 mFactor = 1.0f;
10 mCounter = 0;
11 mpOwner = owner;
12 }
13
14 void begin(int time, float scale);
15 void execute();
16
17 mVec3_c mScale;
18 float mFactor;
19 float mFactorDelta;
20 int mCounter;
21 dActor_c *mpOwner;
22
23 static float smc_DELTA_SCALE;
24 static int smc_BOYON_TIME;
25};
The minimum required implementation for a stage actor.
Definition d_actor.hpp:17
A three-dimensional floating point vector.
Definition m_vec.hpp:100