3#include <game/bases/d_actor.hpp>
8 mScale =
mVec3_c(1.0f, 1.0f, 1.0f);
14 void begin(
int time,
float scale);
17 mVec3_c getScale()
const {
return mScale; }
26 static float smc_DELTA_SCALE;
27 static int smc_BOYON_TIME;
The minimum required implementation for a stage actor.
A three-dimensional floating point vector.