NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_enemy_manager.hpp
1#pragma once
2
3#include <types.h>
4#include <game/mLib/m_vec.hpp>
5
7public:
8 void breakdownSE(int, const mVec3_c &);
9 void incQuakeComboCount(int);
10
11 u8 mPad1[0x138];
12 int m_138;
13 u8 mPad2[0x18];
14 int m_154;
15
16 static dEnemyMng_c *m_instance;
17};
A three-dimensional floating point vector.
Definition m_vec.hpp:107