NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_enemy_manager.hpp
1#pragma once
2
3#include <types.h>
4#include <game/mLib/m_vec.hpp>
5
7public:
8 void breakdownSE(int, const mVec3_c &);
9 void incQuakeComboCount(int);
10 void createRevivalBallon(mVec3_c &, int, int);
11 void demo_ivy_create(mVec3_c *);
12
13 u8 mPad1[0x138];
14 int m_138;
15 u8 mPad2[0x18];
16 int m_154;
17 u8 mPad3[0x4];
18 int m_15c;
19
20 static dEnemyMng_c *m_instance;
21};
A three-dimensional floating point vector.
Definition m_vec.hpp:122