NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_enemy_manager.hpp
1
#pragma once
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#include <types.h>
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#include <game/mLib/m_vec.hpp>
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class
dEnemyMng_c
{
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public
:
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void
breakdownSE(
int
,
const
mVec3_c
&);
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void
incQuakeComboCount(
int
);
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void
createRevivalBallon(
mVec3_c
&,
int
,
int
);
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void
demo_ivy_create(
mVec3_c
*);
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u8 mPad1[0x138];
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int
m_138;
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u8 mPad2[0x18];
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int
m_154;
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u8 mPad3[0x4];
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int
m_15c;
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static
dEnemyMng_c
*m_instance;
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};
dEnemyMng_c
Definition
d_enemy_manager.hpp:6
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:122
include
game
bases
d_enemy_manager.hpp
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