NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_score_manager.hpp
1#pragma once
2#include <game/bases/d_actor.hpp>
3
5public:
6 void ScoreSet(mVec3_c &, ulong, int, int);
7 void ScoreSet(dActor_c *, ulong, int, float, float);
8 void ScoreSet2(mVec3_c &, ulong, int);
9 void UnKnownScoreSet(dActor_c *, ulong, float, float);
10
11 static dScoreMng_c *getInstance() { return m_instance; }
12
13 static float smc_SCORE_X;
14 static float smc_SCORE_Y;
15
16 static dScoreMng_c *m_instance;
17};
The minimum required implementation for a stage actor.
Definition d_actor.hpp:15
A three-dimensional floating point vector.
Definition m_vec.hpp:107