NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_score_manager.hpp
1#pragma once
2#include <game/bases/d_actor.hpp>
3
5public:
6 void ScoreSet(dActor_c *, unsigned long, int, float, float);
7 void UnKnownScoreSet(dActor_c *, unsigned long, float, float);
8
9 static float smc_SCORE_X; ///< The score's horizontal offset from the actor position.
10 static float smc_SCORE_Y; ///< The score's vertical offset from the actor position.
11
12 static dScoreMng_c *m_instance;
13};
The minimum required implementation for a stage actor.
Definition d_actor.hpp:15
static float smc_SCORE_X
The score's horizontal offset from the actor position.
static float smc_SCORE_Y
The score's vertical offset from the actor position.