2#include <game/bases/d_actor.hpp>
6 void ScoreSet(
mVec3_c &, ulong,
int,
int);
7 void ScoreSet(
dActor_c *, ulong,
int,
float x = smc_SCORE_X,
float y = smc_SCORE_Y);
8 void ScoreSet2(
mVec3_c &, ulong,
int);
9 void UnKnownScoreSet(
dActor_c *, ulong,
float x = smc_SCORE_X,
float y = smc_SCORE_Y);
12 static dScoreMng_c *getInstance() {
return m_instance; }
14 static float smc_SCORE_X;
15 static float smc_SCORE_Y;
The minimum required implementation for a stage actor.
void fn_800e25a0(ulong, int, int)
A three-dimensional floating point vector.