NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_csvdata.hpp File Reference

Go to the source code of this file.

Classes

class  dCsvData_c
 Loader for world map point / route data. More...
struct  dCsvData_c::Point_s
 Contains the data for a single point on the world map. More...
struct  dCsvData_c::SubRoute_s
 Contains the data for a point-to-point route on the world map. More...
struct  dCsvData_c::Route_s
 Contains the points of a route on the world map. More...

Macros

#define MAX_POINT_COUNT   (192)
#define MAX_SUBROUTE_COUNT   (160)
#define MAX_ROUTE_COUNT   (64)
#define MAX_POINT_NAME_LEN   (5)
#define MAX_ROUTE_NAME_LEN   (10)
#define MAX_FLAG_DATA_LEN   (10)
#define MAX_OPEN_POINT_COUNT   (4)
#define MAX_OPEN_ROUTE_COUNT   (16)
#define MAX_FLAG_DATA_COUNT   (2)
#define SUBWORLD_CHAR_OFFSET   (10)

Macro Definition Documentation

◆ MAX_POINT_COUNT

#define MAX_POINT_COUNT   (192)

Definition at line 7 of file d_wm_csvdata.hpp.

◆ MAX_SUBROUTE_COUNT

#define MAX_SUBROUTE_COUNT   (160)

Definition at line 8 of file d_wm_csvdata.hpp.

◆ MAX_ROUTE_COUNT

#define MAX_ROUTE_COUNT   (64)

Definition at line 9 of file d_wm_csvdata.hpp.

◆ MAX_POINT_NAME_LEN

#define MAX_POINT_NAME_LEN   (5)

Definition at line 11 of file d_wm_csvdata.hpp.

◆ MAX_ROUTE_NAME_LEN

#define MAX_ROUTE_NAME_LEN   (10)

Definition at line 12 of file d_wm_csvdata.hpp.

◆ MAX_FLAG_DATA_LEN

#define MAX_FLAG_DATA_LEN   (10)

Definition at line 13 of file d_wm_csvdata.hpp.

◆ MAX_OPEN_POINT_COUNT

#define MAX_OPEN_POINT_COUNT   (4)

Definition at line 15 of file d_wm_csvdata.hpp.

◆ MAX_OPEN_ROUTE_COUNT

#define MAX_OPEN_ROUTE_COUNT   (16)

Definition at line 16 of file d_wm_csvdata.hpp.

◆ MAX_FLAG_DATA_COUNT

#define MAX_FLAG_DATA_COUNT   (2)

Definition at line 17 of file d_wm_csvdata.hpp.

◆ SUBWORLD_CHAR_OFFSET

#define SUBWORLD_CHAR_OFFSET   (10)

Definition at line 19 of file d_wm_csvdata.hpp.