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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Classes | |
| class | dCsvData_c |
| Loader for world map point / route data. More... | |
| struct | dCsvData_c::Point_s |
| Contains the data for a single point on the world map. More... | |
| struct | dCsvData_c::SubRoute_s |
| Contains the data for a point-to-point route on the world map. More... | |
| struct | dCsvData_c::Route_s |
| Contains the points of a route on the world map. More... | |
Macros | |
| #define | MAX_POINT_COUNT (192) |
| #define | MAX_SUBROUTE_COUNT (160) |
| #define | MAX_ROUTE_COUNT (64) |
| #define | MAX_POINT_NAME_LEN (5) |
| #define | MAX_ROUTE_NAME_LEN (10) |
| #define | MAX_FLAG_DATA_LEN (10) |
| #define | MAX_OPEN_POINT_COUNT (4) |
| #define | MAX_OPEN_ROUTE_COUNT (16) |
| #define | MAX_FLAG_DATA_COUNT (2) |
| #define | SUBWORLD_CHAR_OFFSET (10) |
| #define MAX_POINT_COUNT (192) |
Definition at line 7 of file d_wm_csvdata.hpp.
| #define MAX_SUBROUTE_COUNT (160) |
Definition at line 8 of file d_wm_csvdata.hpp.
| #define MAX_ROUTE_COUNT (64) |
Definition at line 9 of file d_wm_csvdata.hpp.
| #define MAX_POINT_NAME_LEN (5) |
Definition at line 11 of file d_wm_csvdata.hpp.
| #define MAX_ROUTE_NAME_LEN (10) |
Definition at line 12 of file d_wm_csvdata.hpp.
| #define MAX_FLAG_DATA_LEN (10) |
Definition at line 13 of file d_wm_csvdata.hpp.
| #define MAX_OPEN_POINT_COUNT (4) |
Definition at line 15 of file d_wm_csvdata.hpp.
| #define MAX_OPEN_ROUTE_COUNT (16) |
Definition at line 16 of file d_wm_csvdata.hpp.
| #define MAX_FLAG_DATA_COUNT (2) |
Definition at line 17 of file d_wm_csvdata.hpp.
| #define SUBWORLD_CHAR_OFFSET (10) |
Definition at line 19 of file d_wm_csvdata.hpp.