NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_effect_manager.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
6public:
7 /// @unofficial
8 enum EffectID_e {
9 WM_EFFECT_ENEMY_DEATH = 0xe
10 };
11
12 /// @unofficial
13 int playEffect(int, const mVec3_c *, const mAng3_c *, const mVec3_c *);
14 /// @unofficial
15 void endEffect(int);
16
17 static dWmEffectManager_c *m_pInstance;
18};
int playEffect(int, const mVec3_c *, const mAng3_c *, const mVec3_c *)
A three-dimensional short angle vector.
Definition m_angle.hpp:60
A three-dimensional floating point vector.
Definition m_vec.hpp:101