NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_wm_effect_manager.hpp
1
#pragma once
2
3
#include <game/mLib/m_vec.hpp>
4
5
class
dWmEffectManager_c
{
6
public
:
7
/// @unofficial
8
enum
EffectID_e
{
9
WM_EFFECT_ENEMY_DEATH = 0xe
10
};
11
12
/// @unofficial
13
int
playEffect
(
int
,
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
14
/// @unofficial
15
void
endEffect
(
int
);
16
17
static
dWmEffectManager_c
*m_pInstance;
18
};
dWmEffectManager_c
Definition
d_wm_effect_manager.hpp:5
dWmEffectManager_c::EffectID_e
EffectID_e
Definition
d_wm_effect_manager.hpp:8
dWmEffectManager_c::endEffect
void endEffect(int)
dWmEffectManager_c::playEffect
int playEffect(int, const mVec3_c *, const mAng3_c *, const mVec3_c *)
mAng3_c
A three-dimensional short angle vector.
Definition
m_angle.hpp:60
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:101
include
game
bases
d_wm_effect_manager.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2