NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggLightManager.hpp
1#pragma once
2
3#include <lib/egg/gx/eggLightTextureManager.hpp>
4#include <lib/nw4r/math/vec.hpp>
5#include <lib/nw4r/g3d/scn_root.hpp>
6
7namespace EGG {
8
9class LightManager {
10public:
11 LightManager(unsigned long, unsigned long, unsigned char);
12 virtual void vf_8(); ///< @unofficial
13 virtual void vf_c(); ///< @unofficial
14 virtual void vf_10(); ///< @unofficial
15 virtual void vf_14(); ///< @unofficial
16 virtual ~LightManager();
17 virtual void vf_18(); ///< @unofficial
18 virtual void Calc(nw4r::g3d::ScnRoot *);
19 virtual void CalcView(const nw4r::math::MTX34 &, unsigned char, nw4r::g3d::ScnRoot *);
20 virtual void DoneDraw();
21
22 char pad[0x10];
24 char pad2[0x10];
25};
26
27} // namespace EGG
virtual void vf_18()
virtual void vf_8()
virtual void vf_10()
virtual void vf_c()
virtual void vf_14()
A 3x4 matrix.
Definition mtx.hpp:15