NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggLightManager.hpp
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#pragma once
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#include <lib/egg/gx/eggLightTextureManager.hpp>
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#include <lib/nw4r/math/vec.hpp>
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#include <lib/nw4r/g3d/scn_root.hpp>
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namespace
EGG {
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class
LightManager {
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public
:
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LightManager(
unsigned
long
,
unsigned
long
,
unsigned
char
);
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virtual
void
vf_8
();
///< @unofficial
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virtual
void
vf_c
();
///< @unofficial
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virtual
void
vf_10
();
///< @unofficial
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virtual
void
vf_14
();
///< @unofficial
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virtual
~LightManager();
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virtual
void
vf_18
();
///< @unofficial
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virtual
void
Calc(
nw4r::g3d::ScnRoot
*);
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virtual
void
CalcView(
const
nw4r::math::MTX34
&,
unsigned
char
,
nw4r::g3d::ScnRoot
*);
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virtual
void
DoneDraw();
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char
pad[0x10];
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LightTextureManager
*ltMgr;
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char
pad2[0x10];
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};
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}
// namespace EGG
EGG::LightManager::vf_18
virtual void vf_18()
EGG::LightManager::vf_8
virtual void vf_8()
EGG::LightManager::vf_10
virtual void vf_10()
EGG::LightManager::vf_c
virtual void vf_c()
EGG::LightManager::vf_14
virtual void vf_14()
EGG::LightTextureManager
Definition
eggLightTextureManager.hpp:7
nw4r::g3d::ScnRoot
Definition
scn_root.hpp:13
nw4r::math::MTX34
A 3x4 matrix.
Definition
mtx.hpp:15
include
lib
egg
gx
eggLightManager.hpp
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