3#include <game/cLib/c_line.hpp>
48 u16 getOrder()
const {
52 u16 getNewOrder()
const {
cLineNd_c()
Constructs a new list node.
The base class for all scenes, actors and various other processes.
void clearData()
Removes this node from the owner's mUnusedList.
fBase_c * mpOwner
The owner of this node.
fLiNdBaLink_c(fBase_c *owner)
Constructs a new list node.
A base line node, with priority fields for reordering.
u16 mOrder
The priority of this node. Lower values mean higher priority.
u16 mNewOrder
The priority the node should change to if it differs from mOrder.
fLiNdBaPr_c(fBase_c *owner)
Constructs a new list node.