3#include <game/cLib/c_list.hpp>
19 return (
fLiNdBa_c *) cListNd_c::getPrev();
23 return (
fLiNdBa_c *) cListNd_c::getNext();
A doubly-linked list node. See cListMg_c.
The base class for all scenes, actors and various other processes.
void removeSelf()
Removes this node from the owner's mUnusedList.
fBase_c * mpOwner
The owner of this node.
fLiNdBa_c(fBase_c *owner)
Constructs a new list node.