NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/framework/f_list_nd.hpp>
A base list node.
Each node is owned by a base and represents it in the list.
Definition at line 11 of file f_list_nd.hpp.
Public Member Functions | |
fLiNdBa_c (fBase_c *owner) | |
Constructs a new list node. | |
fLiNdBa_c * | getPrev () const |
fLiNdBa_c * | getNext () const |
void | removeSelf () |
Removes this node from the owner's mUnusedList. | |
Public Member Functions inherited from cListNd_c | |
cListNd_c () | |
Constructs a new list node. | |
cListNd_c * | getPrev () const |
cListNd_c * | getNext () const |
Public Attributes | |
fBase_c * | mpOwner |
The owner of this node. | |
Additional Inherited Members | |
Protected Attributes inherited from cListNd_c | |
cListNd_c * | mpPrev |
The previous node. | |
cListNd_c * | mpNext |
The next node. | |
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inline |
Constructs a new list node.
owner | The node's owner. |
Definition at line 16 of file f_list_nd.hpp.
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inline |
Definition at line 18 of file f_list_nd.hpp.
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inline |
Definition at line 22 of file f_list_nd.hpp.
void fLiNdBa_c::removeSelf | ( | ) |
Removes this node from the owner's mUnusedList.
Definition at line 73 of file f_list.cpp.
fBase_c* fLiNdBa_c::mpOwner |
The owner of this node.
Definition at line 31 of file f_list_nd.hpp.