3#include <game/cLib/c_tree.hpp>
4#include <game/framework/f_tree_mg.hpp>
The base class for all scenes, actors and various other processes.
A base tree, made of fTrNdBa_c nodes.
A base tree made of fTrNdBa_c nodes, with a reference to a process function.
fTrMgPTMF_c(int(fBase_c::*procFunc)())
Constructs a new tree.
bool walkPack()
Calls the process function on each base in the tree.
int(fBase_c::* mpProcFunc)()
The process function for the tree.