3#include <game/cLib/c_tree.hpp>
5#include <game/framework/f_tree_nd.hpp>
cTreeMg_c()
Constructs a new tree container.
The base class for all scenes, actors and various other processes.
bool treeListProc()
Calls the process function on each base in the tree.
fTrMgBaFu_c(int(fBase_c::*procFunc)())
Constructs a new tree.
int(fBase_c::* mpProcFunc)()
The process function for the tree.
A base tree, made of fTrNdBa_c nodes.
const fTrNdBa_c * searchNodeByProfName(ProfileName profName, const fTrNdBa_c *parent) const
Searches for a base with a given profile name, optionally under a given parent.
const fTrNdBa_c * searchNodeByGroupType(u8 groupType, const fTrNdBa_c *parent) const
Searches for a base with a given group type, optionally under a given parent.
u16 ProfileName
The name of a profile. Value is a fProf::PROFILE_NAME_e.