NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_3dsmax.h
1#ifndef NW4R_G3D_3DSMAX_H
2#define NW4R_G3D_3DSMAX_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/res/g3d_resanmtexsrt.h>
6
7#include <nw4r/math.h>
8
9namespace nw4r {
10namespace g3d {
11namespace detail {
12namespace dcc {
13
14bool CalcTexMtx_3dsmax(math::MTX34* pMtx, bool set, const TexSrt& rSrt,
15 TexSrt::Flag flag);
16
17} // namespace dcc
18} // namespace detail
19} // namespace g3d
20} // namespace nw4r
21
22#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10