NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_3dsmax.h
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#ifndef NW4R_G3D_3DSMAX_H
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#define NW4R_G3D_3DSMAX_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/g3d/res/g3d_resanmtexsrt.h>
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#include <nw4r/math.h>
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namespace
nw4r {
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namespace
g3d
{
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namespace
detail {
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namespace
dcc {
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bool
CalcTexMtx_3dsmax(
math::MTX34
* pMtx,
bool
set,
const
TexSrt
& rSrt,
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TexSrt::Flag flag);
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}
// namespace dcc
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}
// namespace detail
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}
// namespace g3d
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}
// namespace nw4r
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#endif
nw4r::g3d
3D graphics drawing library.
Definition
g3d_3dsmax.h:10
nw4r::g3d::TexSrt
Definition
g3d_resanmtexsrt.h:36
nw4r::math::MTX34
Definition
math_types.h:208
include
lib
nw4r
g3d
g3d_3dsmax.h
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