NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 36 of file g3d_resanmtexsrt.h.
Public Types | |
enum | Flag { FLAG_ANM_EXISTS = (1 << 0) , FLAG_SCALE_ONE = (1 << 1) , FLAG_ROT_ZERO = (1 << 2) , FLAG_TRANS_ZERO = (1 << 3) , FLAGSET_IDENTITY = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3) , NUM_OF_FLAGS = 4 } |
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enum | TexMatrixMode { TEXMATRIXMODE_MAYA , TEXMATRIXMODE_XSI , TEXMATRIXMODE_3DSMAX } |
Public Attributes | |
f32 | Su |
f32 | Sv |
f32 | R |
f32 | Tu |
f32 | Tv |
enum nw4r::g3d::TexSrt::Flag |
Definition at line 37 of file g3d_resanmtexsrt.h.
f32 nw4r::g3d::TexSrt::Su |
Definition at line 47 of file g3d_resanmtexsrt.h.
f32 nw4r::g3d::TexSrt::Sv |
Definition at line 48 of file g3d_resanmtexsrt.h.
f32 nw4r::g3d::TexSrt::R |
Definition at line 49 of file g3d_resanmtexsrt.h.
f32 nw4r::g3d::TexSrt::Tu |
Definition at line 50 of file g3d_resanmtexsrt.h.
f32 nw4r::g3d::TexSrt::Tv |
Definition at line 51 of file g3d_resanmtexsrt.h.