1#ifndef NW4R_G3D_PLATFORM_ALLOCATOR_H 
    2#define NW4R_G3D_PLATFORM_ALLOCATOR_H 
    3#include <nw4r/types_nw4r.h> 
    5#include <revolution/MEM.h> 
   11inline void* AllocFromAllocator(MEMAllocator* pAllocator, ulong size) {
 
   12    return MEMAllocFromAllocator(pAllocator, size);
 
   14inline void FreeToAllocator(MEMAllocator* pAllocator, 
void* pBlock) {
 
   15    return MEMFreeToAllocator(pAllocator, pBlock);
 
3D graphics drawing library.