1#ifndef NW4R_G3D_PLATFORM_ALLOCATOR_H
2#define NW4R_G3D_PLATFORM_ALLOCATOR_H
3#include <nw4r/types_nw4r.h>
5#include <revolution/MEM.h>
11inline void* AllocFromAllocator(MEMAllocator* pAllocator, ulong size) {
12 return MEMAllocFromAllocator(pAllocator, size);
14inline void FreeToAllocator(MEMAllocator* pAllocator,
void* pBlock) {
15 return MEMFreeToAllocator(pAllocator, pBlock);
3D graphics drawing library.