24class AnmObjTexSrt : 
public AnmObj {
 
   26    AnmObjTexSrt(
MEMAllocator* pAllocator, u16* pBindingBuf, 
int numBinding);
 
   27    virtual void G3dProc(ulong task, ulong param, 
void* pInfo) = 0; 
 
   28    virtual ~AnmObjTexSrt() {}                                  
 
   30    virtual void SetFrame(f32 frame) = 0; 
 
   31    virtual f32 GetFrame() 
const = 0;     
 
   32    virtual void UpdateFrame() = 0;       
 
   34    virtual void SetUpdateRate(f32 rate) = 0; 
 
   35    virtual f32 GetUpdateRate() 
const = 0;    
 
   37    virtual bool Bind(
const ResMdl mdl) = 0; 
 
   38    virtual void Release();                  
 
   45    virtual void DetachAll();                                        
 
   47    bool TestExistence(ulong idx) 
const;
 
   48    bool TestDefined(ulong idx) 
const;
 
   52        BINDING_ID_MASK = (1 << 14) - 1,
 
   53        BINDING_INVALID = (1 << 14),
 
   54        BINDING_UNDEFINED = (1 << 15),
 
   58    static const int MAX_CHILD = 4;
 
   64    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexSrt, AnmObj);
 
 
  108class AnmObjTexSrtOverride : 
public AnmObjTexSrtNode {
 
  110    static AnmObjTexSrtOverride* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  111                                           ResMdl mdl, 
int numChildren);
 
  113    AnmObjTexSrtOverride(
MEMAllocator* pAllocator, u16* pBindingBuf,
 
  116        : AnmObjTexSrtNode(pAllocator, pBindingBuf, numBinding, ppChildrenBuf,
 
  119    virtual ~AnmObjTexSrtOverride() {} 
 
  124    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexSrtOverride, AnmObjTexSrtNode);
 
 
  132class AnmObjTexSrtRes : 
public AnmObjTexSrt, 
protected FrameCtrl {
 
  134    static AnmObjTexSrtRes* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  138                    u16* pBindingBuf, 
int numBinding,
 
  140    virtual void G3dProc(ulong task, ulong param, 
void* pInfo); 
 
  141    virtual ~AnmObjTexSrtRes() {}                           
 
  143    virtual void SetFrame(f32 frame); 
 
  144    virtual f32 GetFrame() 
const;     
 
  145    virtual void UpdateFrame();       
 
  147    virtual void SetUpdateRate(f32 rate); 
 
  148    virtual f32 GetUpdateRate() 
const;    
 
  150    virtual bool Bind(
const ResMdl mdl); 
 
  161    void SetPlayPolicy(PlayPolicyFunc pFunc) {
 
  162        FrameCtrl::SetPlayPolicy(pFunc);
 
  169    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexSrtRes, AnmObjTexSrt);