NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_maya.h
1#ifndef NW4R_G3D_MAYA_H
2#define NW4R_G3D_MAYA_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/res/g3d_resanmtexsrt.h>
6
7#include <nw4r/math.h>
8
9namespace nw4r {
10namespace g3d {
11namespace detail {
12namespace dcc {
13
14bool CalcTexMtx_Maya(math::MTX34* pMtx, bool set, const TexSrt& rSrt,
15 TexSrt::Flag flag);
16
17ulong CalcWorldMtx_Maya_SSC_Apply(math::MTX34* pW, math::VEC3* pS,
18 const math::MTX34* pW1, const math::VEC3* pS1,
19 ulong attr, const ChrAnmResult* pResult);
20
21} // namespace dcc
22} // namespace detail
23} // namespace g3d
24} // namespace nw4r
25
26#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10