NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_tmem.h
1#ifndef NW4R_G3D_PLATFORM_TMEM_H
2#define NW4R_G3D_PLATFORM_TMEM_H
3#include <nw4r/types_nw4r.h>
4
5namespace nw4r {
6namespace g3d {
7namespace tmem {
8
9// TODO: Naming
10enum TMemLayout {
11 TMEM_LAYOUT_NONE,
12 TMEM_LAYOUT_1,
13 TMEM_LAYOUT_2,
14 TMEM_LAYOUT_3
15};
16
17void SetTMemLayout(TMemLayout layout);
18
19} // namespace tmem
20} // namespace g3d
21} // namespace nw4r
22
23#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10