NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_xsi.h
1#ifndef NW4R_G3D_XSI_H
2#define NW4R_G3D_XSI_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/res/g3d_resanmtexsrt.h>
6
7namespace nw4r {
8namespace g3d {
9namespace detail {
10namespace dcc {
11
12bool CalcTexMtx_Xsi(math::MTX34* pMtx, bool set, const TexSrt& rSrt,
13 TexSrt::Flag flag);
14
15ulong CalcWorldMtx_Xsi(math::MTX34* pW, math::VEC3* pS, const math::MTX34* pW1,
16 const math::VEC3* pS1, ulong attr,
17 const g3d::ChrAnmResult* pResult);
18
19} // namespace dcc
20} // namespace detail
21} // namespace g3d
22} // namespace nw4r
23
24#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10