10#define AMBUSH_ENEMY_COUNT 4
12#define HINT_MOVIE_COUNT 70
16#define MAX_STOCK_ITEM 99
18#define SAVE_SLOT_COUNT 3
20#define STAR_COIN_COUNT 3
22#define STARTING_LIVES_COUNT 5
24#define SUPER_GUIDE_DEATH_COUNT 8
37 CREATE_ITEM_NONE = BIT_FLAG(-1),
49 POWERUP_MINI_MUSHROOM,
50 POWERUP_PROPELLER_SHROOM,
67 STAGE_COIN_BATTLE = 19,
103 LAST_WORLD = WORLD_8,
104 LAST_SPECIAL_WORLD = WORLD_9,
105 NORMAL_WORLD_COUNT = LAST_WORLD + 1,
106 SPECIAL_WORLD_COUNT = LAST_SPECIAL_WORLD - LAST_WORLD
WORLD_e
The numbers corresponding to each world.
PLAYER_CHARACTER_e
The identifiers for each character.
PLAYER_CREATE_ITEM_e
Various flags applied to the player on occasion.
PLAYER_POWERUP_e
The identifiers for each powerup.
STAGE_e
The numbers corresponding to each level type.
@ CREATE_ITEM_RESCUE_TOAD
Spawns a Rescue Toad instead of the regular player character.
@ CREATE_ITEM_BUBBLE
Spawns the player inside a bubble.
@ CREATE_ITEM_YOSHI
Spawns a Yoshi along with the player.
@ CREATE_ITEM_STAR_POWER
Gives the player Star Power.
@ STAGE_CASTLE_2
[Unused].
@ STAGE_RESCUE
When used, it loads the Toad Rescue level for the corresponding world.