10#define AMBUSH_ENEMY_COUNT 4
12#define CHECKPOINT_COUNT 2
14#define HINT_MOVIE_COUNT 70
18#define MAX_STOCK_ITEM 99
20#define SAVE_SLOT_COUNT 3
22#define SMALL_SCORE_COUNT 30
24#define STAR_COIN_COUNT 3
26#define STARTING_LIVES_COUNT 5
28#define SUPER_GUIDE_DEATH_COUNT 8
30#define WM_ENEMY_PATH_MAX_POINT_COUNT 64
32#define WM_PATH_MAX_POINT_COUNT 32
41enum PATH_DIRECTION_e {
58 CREATE_ITEM_NONE = BIT_FLAG(-1),
70 POWERUP_MINI_MUSHROOM,
71 POWERUP_PROPELLER_SHROOM,
88 STAGE_COIN_BATTLE = 19,
100 STAGE_KINOKO_HOUSE_7,
128 LAST_WORLD = WORLD_8,
129 LAST_SPECIAL_WORLD = WORLD_9,
130 NORMAL_WORLD_COUNT = LAST_WORLD + 1,
131 SPECIAL_WORLD_COUNT = LAST_SPECIAL_WORLD - LAST_WORLD,
132 WORLD_USED_COUNT = NORMAL_WORLD_COUNT + SPECIAL_WORLD_COUNT
WORLD_e
The numbers corresponding to each world.
PLAYER_CHARACTER_e
The identifiers for each character.
PLAYER_CREATE_ITEM_e
Various flags applied to the player on occasion.
PLAYER_POWERUP_e
The identifiers for each powerup.
STAGE_e
The numbers corresponding to each level type.
@ CREATE_ITEM_RESCUE_TOAD
Spawns a Rescue Toad instead of the regular player character.
@ CREATE_ITEM_BUBBLE
Spawns the player inside a bubble.
@ CREATE_ITEM_YOSHI
Spawns a Yoshi along with the player.
@ CREATE_ITEM_STAR_POWER
Gives the player Star Power.
@ STAGE_START_KINOKO_HOUSE
The toad house on the starting node of each world.