NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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scn_leaf.hpp
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#pragma once
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#include <lib/nw4r/g3d/scn_obj.hpp>
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namespace
nw4r {
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namespace
g3d
{
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class
ScnLeaf
:
public
ScnObj
{
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public
:
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nw4r::math::VEC3
mScale;
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void
SetScale(
float
x,
float
y,
float
z) { mScale.x = x; mScale.y = y; mScale.z = z; }
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void
SetScale(
const
nw4r::math::VEC3
&scale) { mScale = scale; }
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NW4R_G3D_TYPE_OBJ_DECL(
ScnLeaf
);
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};
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class
ScnLeaf
:
public
ScnObj
{
…
};
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}
// namespace g3d
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}
// namespace nw4r
nw4r::g3d::ScnLeaf
Definition
scn_leaf.hpp:8
nw4r::g3d::ScnObj
Definition
scn_obj.hpp:12
nw4r::g3d
3D graphics drawing library.
Definition
anm_obj.hpp:9
nw4r::math::VEC3
A three-dimensional floating point vector.
Definition
vec.hpp:22
include
lib
nw4r
g3d
scn_leaf.hpp
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