NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
lyt_draw_info.hpp
1
#pragma once
2
#include <types.h>
3
#include <lib/nw4r/math/vec.hpp>
4
#include <lib/nw4r/math/mtx.hpp>
5
#include <lib/nw4r/ut/rect.hpp>
6
7
namespace
nw4r {
8
namespace
lyt {
9
10
class
DrawInfo
{
11
public
:
12
DrawInfo
();
13
virtual
~DrawInfo
();
14
15
private
:
16
math::MTX34
mMtx;
17
ut::Rect
mViewRect;
18
math::VEC2
mRelativeScale;
19
float
mAlpha;
20
u8 mFlags;
21
};
22
23
}
// namespace lyt
24
}
// namespace nw4r
nw4r::lyt::DrawInfo
Definition
lyt_draw_info.hpp:10
nw4r::math::MTX34
A 3x4 matrix.
Definition
mtx.hpp:7
nw4r::math::VEC2
Definition
vec.hpp:11
nw4r::ut::Rect
Definition
rect.hpp:6
include
lib
nw4r
lyt
lyt_draw_info.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.12.0