NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt_picture.hpp
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#pragma once
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#include <lib/nw4r/lyt/lyt_pane.hpp>
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#include <_dummy_classes.hpp>
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namespace
nw4r {
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namespace
lyt {
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class
Picture
:
public
Pane
{
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public
:
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Picture
(
const
res::Picture *,
const
ResBlockSet &);
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virtual
int
*GetRuntimeTypeInfo()
const
{
return
&typeInfo; }
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virtual
void
DrawSelf(
const
DrawInfo
&);
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virtual
ut::Color
GetVtxColor(
unsigned
long
)
const
;
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virtual
ut::Color
SetVtxColor(
unsigned
long
,
ut::Color
);
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virtual
unsigned
char
GetVtxColorElement(
unsigned
long
)
const
;
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virtual
void
SetVtxColorElement(
unsigned
long
,
unsigned
char
);
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virtual
void
Append(
const
TexMap &);
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private
:
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static
int
typeInfo;
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};
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}
// namespace lyt
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}
// namespace nw4r
nw4r::lyt::DrawInfo
Definition
lyt_draw_info.hpp:10
nw4r::lyt::Pane
Definition
lyt_pane.hpp:10
nw4r::lyt::Picture
Definition
lyt_picture.hpp:8
nw4r::ut::Color
A 32-bit RGBA color.
Definition
color.hpp:8
include
lib
nw4r
lyt
lyt_picture.hpp
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