NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt_picture.hpp
1#pragma once
2#include <lib/nw4r/lyt/lyt_pane.hpp>
3#include <_dummy_classes.hpp>
4
5namespace nw4r {
6namespace lyt {
7
8class Picture : public Pane {
9public:
10
11 Picture(const res::Picture *, const ResBlockSet &);
12
13 virtual int *GetRuntimeTypeInfo() const { return &typeInfo; }
14 virtual void DrawSelf(const DrawInfo &);
15 virtual ut::Color GetVtxColor(unsigned long) const;
16 virtual ut::Color SetVtxColor(unsigned long, ut::Color);
17 virtual unsigned char GetVtxColorElement(unsigned long) const;
18 virtual void SetVtxColorElement(unsigned long, unsigned char);
19
20 virtual void Append(const TexMap &);
21
22private:
23 static int typeInfo;
24};
25
26} // namespace lyt
27} // namespace nw4r
A 32-bit RGBA color.
Definition color.hpp:8