NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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message_list.h
Go to the documentation of this file.
1#pragma once
3
6
10 BMG_CATEGORY_YES_NO_WINDOW,
11 BMG_CATEGORY_CONTROLLER_INFORMATION = 0x68,
12 BMG_CATEGORY_HINT_MOVIES = 0x12e
13};
14
18 // Group 0x00
19 MSG_TEST,
20
21 // The following are used to format escape sequences
22 MSG_PICFONT_2_BTN,
23 MSG_PICFONT_A_BTN,
24 MSG_PICFONT_1_BTN,
25 MSG_PICFONT_B_BTN,
26 MSG_PICFONT_DPAD,
27 MSG_PICFONT_HOME_BTN,
28 MSG_PICFONT_PLUS_BTN,
29 MSG_PICFONT_MINUS_BTN,
30 MSG_PICFONT_NUNCHUCK_PAD,
31 MSG_PICFONT_C_BTN,
32 MSG_PICFONT_Z_BTN,
33 MSG_PICFONT_WIIMOTE,
34 MSG_PICFONT_NUNCHUK,
35 MSG_PICFONT_CASTLE,
36 MSG_PICFONT_TOWER,
37 MSG_PICFONT_GHOST_HOUSE,
38 MSG_PICFONT_CANNON,
39 MSG_PICFONT_AIRSHIP,
40 MSG_PICFONT_TOAD_HOUSE_RED,
41 MSG_PICFONT_START_NODE_RIGHT,
42 MSG_PICFONT_START_NODE_UP,
43 MSG_PICFONT_MAP_JUNCTION,
44 MSG_PICFONT_PEACH_CASTLE,
45 MSG_PICFONT_TOAD_HOUSE_YELLOW,
46 MSG_PICFONT_TOAD_HOUSE_GREEN,
47 MSG_PICFONT_LEVEL_NODE_RED,
48 MSG_PICFONT_LEVEL_NODE_BLUE,
49 MSG_PICFONT_LEVEL_NODE_YELLOW,
50 MSG_PICFONT_FINAL_CASTLE,
51 MSG_PICFONT_AMBUSH,
52 MSG_PICFONT_SHIP_ANCHOR,
53 MSG_PICFONT_QUESTION_BLOCK,
54 MSG_PICFONT_RED_BLOCK,
55 MSG_PICFONT_BLOCK_OUTLINE,
56
57 MSG_WATCH_ENDING,
58 MSG_YES_IM_SURE,
59 MSG_NO_WAIT,
60 MSG_OK_TRY,
61 MSG_NO_SKIP,
62 MSG_OK,
63 MSG_CANCEL,
64 MSG_SAVE,
65 MSG_DONT_SAVE,
66 MSG_SAVED_OK,
67 MSG_QUICK_SAVE,
68
69 MSG_TRY_WITHOUT_SUPER_GUIDE,
70 MSG_PROGRESS_SAVED_FIRST_TIME,
71 MSG_TOAD_HOUSES_BACK,
72 MSG_ITEM_HINT,
73 MSG_SAVE_DATA_CREATED,
74 MSG_ASK_SAVE,
75 MSG_PROGRESS_SAVED,
76 MSG_EXIT_FREE_MODE,
77 MSG_WATCH_HINT_MOVIE,
78 MSG_SKIP_COURSE,
79 MSG_SKIP_FINAL_COURSE,
80 MSG_EXIT_COIN_BATTLE,
81 MSG_GOT_ALL_STAR_COINS_NO_W9,
82 MSG_GOT_ALL_STAR_COINS_W9,
83 MSG_TOADS_CAPTURED,
84 MSG_RETURN_TO_TITLE,
85 MSG_TOADS_CAPTURED_MULTIPLAYER,
86 MSG_BACK_TO_MAP,
87 MSG_BACK_TO_COURSE_SELECTION,
88 MSG_GOT_ALL_STAR_COINS_WORLD_X,
89 MSG_RETURN_TO_TITLE_QUICK_SAVE,
90 MSG_SAVED_RETURNING_TO_TITLE,
91 MSG_COMPLETED_EVERYTHING,
92 MSG_BACK_TO_MAP2,
93
94 MSG_SWITCH_FIRST_TIME = 80,
95 MSG_SWITCH,
96 MSG_PEACH_HINT,
97 MSG_PEACH_HINT2,
98
99 // Group 0x68
100 MSG_HOLD_WIIMOTE_SIDEWAYS = 8,
101
102 // Group 0x12e
103 MSG_STAR_COINS_REQUIRED = 7,
104 MSG_STAR_COINS_REQUIRED_X = 8,
105};
106
BMG_GROUPS_e
The identifiers for each BMG group.
Definition message_list.h:9
MESSAGE_e
The identifiers for each text message.