NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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message_list.h
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1#pragma once
2/// @file
3
4/// @addtogroup constants
5/// @{
6
7/// @brief The identifiers for each BMG group.
8/// @todo Fill this.
10 BMG_CATEGORY_YES_NO_WINDOW,
11 BMG_CATEGORY_SMALL_SCORE = 0x67,
12 BMG_CATEGORY_CONTROLLER_INFORMATION = 0x68,
13 BMG_CATEGORY_HINT_MOVIES = 0x12e
14};
15
16/// @brief The identifiers for each text message.
17/// @todo Fill this.
19 // Group 0x00
20 MSG_TEST,
21
22 // The following are used to format escape sequences
23 MSG_PICFONT_2_BTN,
24 MSG_PICFONT_A_BTN,
25 MSG_PICFONT_1_BTN,
26 MSG_PICFONT_B_BTN,
27 MSG_PICFONT_DPAD,
28 MSG_PICFONT_HOME_BTN,
29 MSG_PICFONT_PLUS_BTN,
30 MSG_PICFONT_MINUS_BTN,
31 MSG_PICFONT_NUNCHUCK_PAD,
32 MSG_PICFONT_C_BTN,
33 MSG_PICFONT_Z_BTN,
34 MSG_PICFONT_WIIMOTE,
35 MSG_PICFONT_NUNCHUK,
36 MSG_PICFONT_CASTLE,
37 MSG_PICFONT_TOWER,
38 MSG_PICFONT_GHOST_HOUSE,
39 MSG_PICFONT_CANNON,
40 MSG_PICFONT_AIRSHIP,
41 MSG_PICFONT_TOAD_HOUSE_RED,
42 MSG_PICFONT_START_NODE_RIGHT,
43 MSG_PICFONT_START_NODE_UP,
44 MSG_PICFONT_MAP_JUNCTION,
45 MSG_PICFONT_PEACH_CASTLE,
46 MSG_PICFONT_TOAD_HOUSE_YELLOW,
47 MSG_PICFONT_TOAD_HOUSE_GREEN,
48 MSG_PICFONT_LEVEL_NODE_RED,
49 MSG_PICFONT_LEVEL_NODE_BLUE,
50 MSG_PICFONT_LEVEL_NODE_YELLOW,
51 MSG_PICFONT_FINAL_CASTLE,
52 MSG_PICFONT_AMBUSH,
53 MSG_PICFONT_SHIP_ANCHOR,
54 MSG_PICFONT_QUESTION_BLOCK,
55 MSG_PICFONT_RED_BLOCK,
56 MSG_PICFONT_BLOCK_OUTLINE,
57
58 MSG_WATCH_ENDING,
59 MSG_YES_IM_SURE,
60 MSG_NO_WAIT,
61 MSG_OK_TRY,
62 MSG_NO_SKIP,
63 MSG_OK,
64 MSG_CANCEL,
65 MSG_SAVE,
66 MSG_DONT_SAVE,
67 MSG_SAVED_OK,
68 MSG_QUICK_SAVE,
69
70 MSG_TRY_WITHOUT_SUPER_GUIDE,
71 MSG_PROGRESS_SAVED_FIRST_TIME,
72 MSG_TOAD_HOUSES_BACK,
73 MSG_ITEM_HINT,
74 MSG_SAVE_DATA_CREATED,
75 MSG_ASK_SAVE,
76 MSG_PROGRESS_SAVED,
77 MSG_EXIT_FREE_MODE,
78 MSG_WATCH_HINT_MOVIE,
79 MSG_SKIP_COURSE,
80 MSG_SKIP_FINAL_COURSE,
81 MSG_EXIT_COIN_BATTLE,
82 MSG_GOT_ALL_STAR_COINS_NO_W9,
83 MSG_GOT_ALL_STAR_COINS_W9,
84 MSG_TOADS_CAPTURED,
85 MSG_RETURN_TO_TITLE,
86 MSG_TOADS_CAPTURED_MULTIPLAYER,
87 MSG_BACK_TO_MAP,
88 MSG_BACK_TO_COURSE_SELECTION,
89 MSG_GOT_ALL_STAR_COINS_WORLD_X,
90 MSG_RETURN_TO_TITLE_QUICK_SAVE,
91 MSG_SAVED_RETURNING_TO_TITLE,
92 MSG_COMPLETED_EVERYTHING,
93 MSG_BACK_TO_MAP2,
94
95 MSG_SWITCH_FIRST_TIME = 80,
96 MSG_SWITCH,
97 MSG_PEACH_HINT,
98 MSG_PEACH_HINT2,
99
100 // Group 0x67 [ BMG_CATEGORY_SMALL_SCORE ]
101 MSG_100 = 0,
102 MSG_200,
103 MSG_400,
104 MSG_800,
105 MSG_1000,
106 MSG_2000,
107 MSG_4000,
108 MSG_8000,
109 MSG_1UP,
110 MSG_ONE,
111 MSG_TWO,
112 MSG_THREE,
113 MSG_FOUR,
114 MSG_FIVE,
115 MSG_SIX,
116 MSG_SEVEN,
117 MSG_EIGHT,
118 MSG_2UP,
119 MSG_3UP,
120 MSG_4UP,
121 MSG_LOWERCASE_X = 50,
122 MSG_COIN_2,
123 MSG_COIN_3,
124 MSG_COIN_5,
125 MSG_COIN_10,
126 MSG_COIN_15,
127 MSG_COIN_20,
129 MSG_COIN_1, ///< @unused
130 MSG_COIN_10_2, ///< @unused
131
132 // Group 0x68 [ BMG_CATEGORY_CONTROLLER_INFORMATION ]
133 MSG_HOLD_WIIMOTE_SIDEWAYS = 8,
134
135 // Group 0x12e [ BMG_CATEGORY_HINT_MOVIES ]
136 MSG_STAR_COINS_REQUIRED = 7,
137 MSG_STAR_COINS_REQUIRED_X = 8,
138};
139
140/// @}
BMG_GROUPS_e
The identifiers for each BMG group.
Definition message_list.h:9
MESSAGE_e
The identifiers for each text message.
@ MSG_COIN_LOWERCASE_X
@ MSG_COIN_1
@ MSG_COIN_10_2