NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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message_list.h
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1#pragma once
2/// @file
3
4/// @addtogroup constants
5/// @{
6
7/// @brief The identifiers for each BMG group.
8/// @todo Fill this.
10 BMG_CATEGORY_YES_NO_WINDOW = 0x00,
11 BMG_CATEGORY_COURSE_SELECT_GUIDE = 0x04,
12 BMG_CATEGORY_SMALL_SCORE = 0x67,
13 BMG_CATEGORY_CONTROLLER_INFORMATION = 0x68,
14 BMG_CATEGORY_HINT_MOVIES = 0x12e
15};
16
17/// @brief The identifiers for each text message.
18/// @todo Fill this.
20 // Group 0x00
21 MSG_TEST,
22
23 // The following are used to format escape sequences
24 MSG_PICFONT_2_BTN,
25 MSG_PICFONT_A_BTN,
26 MSG_PICFONT_1_BTN,
27 MSG_PICFONT_B_BTN,
28 MSG_PICFONT_DPAD,
29 MSG_PICFONT_HOME_BTN,
30 MSG_PICFONT_PLUS_BTN,
31 MSG_PICFONT_MINUS_BTN,
32 MSG_PICFONT_NUNCHUCK_PAD,
33 MSG_PICFONT_C_BTN,
34 MSG_PICFONT_Z_BTN,
35 MSG_PICFONT_WIIMOTE,
36 MSG_PICFONT_NUNCHUK,
37 MSG_PICFONT_CASTLE,
38 MSG_PICFONT_TOWER,
39 MSG_PICFONT_GHOST_HOUSE,
40 MSG_PICFONT_CANNON,
41 MSG_PICFONT_AIRSHIP,
42 MSG_PICFONT_TOAD_HOUSE_RED,
43 MSG_PICFONT_START_NODE_RIGHT,
44 MSG_PICFONT_START_NODE_UP,
45 MSG_PICFONT_MAP_JUNCTION,
46 MSG_PICFONT_PEACH_CASTLE,
47 MSG_PICFONT_TOAD_HOUSE_YELLOW,
48 MSG_PICFONT_TOAD_HOUSE_GREEN,
49 MSG_PICFONT_LEVEL_NODE_RED,
50 MSG_PICFONT_LEVEL_NODE_BLUE,
51 MSG_PICFONT_LEVEL_NODE_YELLOW,
52 MSG_PICFONT_FINAL_CASTLE,
53 MSG_PICFONT_AMBUSH,
54 MSG_PICFONT_SHIP_ANCHOR,
55 MSG_PICFONT_QUESTION_BLOCK,
56 MSG_PICFONT_RED_BLOCK,
57 MSG_PICFONT_BLOCK_OUTLINE,
58
59 // Group 0x00 [ BMG_CATEGORY_YES_NO_WINDOW ]
60 MSG_WATCH_ENDING,
61 MSG_YES_IM_SURE,
62 MSG_NO_WAIT,
63 MSG_OK_TRY,
64 MSG_NO_SKIP,
65 MSG_OK,
66 MSG_CANCEL,
67 MSG_SAVE,
68 MSG_DONT_SAVE,
69 MSG_SAVED_OK,
70 MSG_QUICK_SAVE,
71 MSG_TRY_WITHOUT_SUPER_GUIDE,
72 MSG_PROGRESS_SAVED_FIRST_TIME,
73 MSG_TOAD_HOUSES_BACK,
74 MSG_ITEM_HINT,
75 MSG_SAVE_DATA_CREATED,
76 MSG_ASK_SAVE,
77 MSG_PROGRESS_SAVED,
78 MSG_EXIT_FREE_MODE,
79 MSG_WATCH_HINT_MOVIE,
80 MSG_SKIP_COURSE,
81 MSG_SKIP_FINAL_COURSE,
82 MSG_EXIT_COIN_BATTLE,
83 MSG_GOT_ALL_STAR_COINS_NO_W9,
84 MSG_GOT_ALL_STAR_COINS_W9,
85 MSG_TOADS_CAPTURED,
86 MSG_RETURN_TO_TITLE,
87 MSG_TOADS_CAPTURED_MULTIPLAYER,
88 MSG_BACK_TO_MAP,
89 MSG_BACK_TO_COURSE_SELECTION,
90 MSG_GOT_ALL_STAR_COINS_WORLD_X,
91 MSG_RETURN_TO_TITLE_QUICK_SAVE,
92 MSG_SAVED_RETURNING_TO_TITLE,
93 MSG_COMPLETED_EVERYTHING,
94 MSG_BACK_TO_MAP2,
95
96 MSG_SWITCH_FIRST_TIME = 80,
97 MSG_SWITCH,
98 MSG_PEACH_HINT,
99 MSG_PEACH_HINT2,
100
101 // Group 0x04 [ BMG_CATEGORY_COURSE_SELECT_GUIDE ]
102 MSG_CS_VIEW_MAP = 10,
103 MSG_CS_SELECT_WORLD,
104 MSG_CS_MENU,
105 MSG_CS_BACK_TO_MARIO = 14,
106 MSG_CS_ITEMS,
107 MSG_CS_ICON_TOAD_BALLOON = 38,
108 MSG_CS_ICON_ANCHOR,
109 MSG_CS_ICON_PEACH_CASTLE,
110 MSG_CS_ICON_KINOKO_HOUSE_1UP,
111 MSG_CS_ICON_KINOKO_HOUSE_STAR,
112 MSG_CS_ICON_W8_CASTLE,
113 MSG_CS_COURSE_NUM = 50,
114 MSG_CS_ICON_TOWER,
115 MSG_CS_ICON_CASTLE,
116 MSG_CS_ICON_GHOST_HOUSE,
117 MSG_CS_ICON_KINOKO_HOUSE_RED,
118 MSG_CS_ICON_START_RIGHT,
119 MSG_CS_ICON_START_UP,
120 MSG_CS_ICON_CANNON,
121 MSG_CS_ICON_JUNCTION,
122 MSG_CS_ICON_AIRSHIP,
123 MSG_CS_WORLD,
124 MSG_CS_CURR_WORLD,
125
126 // Group 0x67 [ BMG_CATEGORY_SMALL_SCORE ]
127 MSG_100 = 0,
128 MSG_200,
129 MSG_400,
130 MSG_800,
131 MSG_1000,
132 MSG_2000,
133 MSG_4000,
134 MSG_8000,
135 MSG_1UP,
136 MSG_ONE,
137 MSG_TWO,
138 MSG_THREE,
139 MSG_FOUR,
140 MSG_FIVE,
141 MSG_SIX,
142 MSG_SEVEN,
143 MSG_EIGHT,
144 MSG_2UP,
145 MSG_3UP,
146 MSG_4UP,
147 MSG_LOWERCASE_X = 50,
148 MSG_COIN_2,
149 MSG_COIN_3,
150 MSG_COIN_5,
151 MSG_COIN_10,
152 MSG_COIN_15,
153 MSG_COIN_20,
155 MSG_COIN_1, ///< @unused
156 MSG_COIN_10_2, ///< @unused
157
158 // Group 0x68 [ BMG_CATEGORY_CONTROLLER_INFORMATION ]
159 MSG_HOLD_WIIMOTE_SIDEWAYS = 8,
160
161 // Group 0x12e [ BMG_CATEGORY_HINT_MOVIES ]
162 MSG_STAR_COINS_REQUIRED = 7,
163 MSG_STAR_COINS_REQUIRED_X = 8,
164};
165
166/// @}
BMG_GROUPS_e
The identifiers for each BMG group.
Definition message_list.h:9
MESSAGE_e
The identifiers for each text message.
@ MSG_COIN_LOWERCASE_X
@ MSG_COIN_1
@ MSG_COIN_10_2