NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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res_file.h
1#pragma once
2
3namespace nw4r {
4 namespace g3d {
5 class ResFile {
6 public:
7 ResFile(void *p = nullptr) : data(p) {}
8 bool CheckRevision() const;
9 void Init();
10 void Bind(ResFile);
11
12 void *data;
13 };
14 }
15}