NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_FStateStateMgr.hpp
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#pragma once
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#include <game/sLib/s_StateStateMgr.hpp>
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#include <game/sLib/s_FStateMgr.hpp>
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#include <game/sLib/s_StateMgr.hpp>
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#include <game/sLib/s_FState.hpp>
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#include <game/sLib/s_StateIDChk.hpp>
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#include <game/sLib/s_FStateFct.hpp>
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#include <game/sLib/s_FStateFct.hpp>
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template
<
class
T,
class
Method1,
class
Method2>
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class
sFStateStateMgr_c :
public
sStateStateMgr_c<T, sFStateMgr_c, Method1, Method2> {
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public
:
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sFStateStateMgr_c(T &owner,
const
sStateIDIf_c
&
initializeState
) :
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sStateStateMgr_c<T, sFStateMgr_c, Method1, Method2>(owner,
initializeState
) {}
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};
sStateIDIf_c
The interface for state IDs.
Definition
s_StateInterfaces.hpp:10
sStateStateMgr_c< T, sFStateMgr_c, Method1, Method2 >::initializeState
virtual void initializeState()
Definition
s_StateStateMgr.hpp:20
include
game
sLib
s_FStateStateMgr.hpp
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