NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_FStateStateMgr.hpp
1#pragma once
2#include <game/sLib/s_StateStateMgr.hpp>
3#include <game/sLib/s_FStateMgr.hpp>
4#include <game/sLib/s_StateMgr.hpp>
5#include <game/sLib/s_FState.hpp>
6#include <game/sLib/s_StateIDChk.hpp>
7#include <game/sLib/s_FStateFct.hpp>
8#include <game/sLib/s_FStateFct.hpp>
9
10template <class T, class Method1, class Method2>
11class sFStateStateMgr_c : public sStateStateMgr_c<T, sFStateMgr_c, Method1, Method2> {
12public:
13 sFStateStateMgr_c(T &owner, const sStateIDIf_c &initializeState) :
14 sStateStateMgr_c<T, sFStateMgr_c, Method1, Method2>(owner, initializeState) {}
15};
The interface for state IDs.