NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 11 of file s_FStateStateMgr.hpp.
Public Member Functions | |
sFStateStateMgr_c (T &owner, const sStateIDIf_c &initializeState) | |
![]() | |
sStateStateMgr_c (T &owner, const sStateIDIf_c &initialState) | |
virtual void | initializeState () |
Initializes the current state. | |
virtual void | executeState () |
Executes the current state. | |
virtual void | finalizeState () |
Prepares the current state for termination. | |
virtual bool | isSubState () const |
virtual void | returnState () |
virtual const sStateIDIf_c * | getOldStateID () const |
Gets the previous state ID. | |
virtual void | refreshState () |
Marks the current state to be executed again. | |
virtual void | changeToSubState (const sStateIDIf_c &newState) |
virtual void | changeState (const sStateIDIf_c &newState) |
Transitions to a new state ID. | |
virtual sStateIf_c * | getState () const |
Gets the state holder. | |
virtual const sStateIDIf_c * | getNewStateID () const |
Gets the next state ID. | |
virtual const sStateIDIf_c * | getStateID () const |
Gets the current state ID. | |
virtual const sStateIDIf_c * | getMainStateID () const |
Additional Inherited Members | |
![]() | |
sFStateMgr_c< T, Method1 > | mainMgr |
sFStateMgr_c< T, Method2 > | subMgr |
sStateMgrIf_c * | currentMgr |
|
inline |
Definition at line 13 of file s_FStateStateMgr.hpp.