NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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scn_mdl.hpp
1#pragma once
2
3#include <lib/nw4r/g3d/scn_mdl_simple.hpp>
4
5namespace nw4r {
6namespace g3d {
7
8class ScnMdl : public ScnMdlSimple {
9public:
10 virtual ~ScnMdl();
11
12 static ScnMdl *Construct(MEMAllocator *, size_t *, ResMdl, unsigned long, int);
13
14 class CopiedMatAccess {
15 public:
16 char fill[0x34];
17 CopiedMatAccess(ScnMdl *, unsigned long);
18
19 ResMatMisc GetResMatMisc(bool);
20 ResMatTevColor GetResMatTevColor(bool);
21 };
22
23 NW4R_G3D_TYPE_OBJ_DECL(ScnMdl);
24};
25
26} // namespace g3d
27} // namespace nw4r
3D graphics drawing library.
Definition docgroup.h:10