NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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scn_mdl.hpp
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#pragma once
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#include <lib/nw4r/g3d/scn_mdl_simple.hpp>
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namespace
nw4r {
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namespace
g3d
{
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class
ScnMdl
:
public
ScnMdlSimple
{
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public
:
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virtual
~ScnMdl
();
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static
ScnMdl
*Construct(
MEMAllocator
*,
size_t
*,
ResMdl
,
unsigned
long
,
int
);
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class
CopiedMatAccess {
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public
:
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char
fill[0x34];
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CopiedMatAccess(
ScnMdl
*,
unsigned
long
);
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ResMatMisc
GetResMatMisc(
bool
);
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ResMatTevColor
GetResMatTevColor(
bool
);
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};
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NW4R_G3D_TYPE_OBJ_DECL(
ScnMdl
);
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};
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}
// namespace g3d
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}
// namespace nw4r
nw4r::g3d::ResMatMisc
Definition
res_mdl.hpp:19
nw4r::g3d::ResMatTevColor
Definition
res_mdl.hpp:10
nw4r::g3d::ResMdl
Definition
res_mdl.hpp:38
nw4r::g3d::ScnMdlSimple
Definition
scn_mdl_simple.hpp:10
nw4r::g3d::ScnMdl
Definition
scn_mdl.hpp:8
nw4r::g3d
3D graphics drawing library.
Definition
docgroup.h:10
MEMAllocator
Definition
MEMHeapCommon.h:21
include
lib
nw4r
g3d
scn_mdl.hpp
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