NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 99 of file g3d_resmat.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResMatMisc) | |
ResMatMisc | CopyTo (void *pDst) const |
GXBool | GXGetZCompLoc () const |
void | SetLightSetIdx (int) |
int | GetLightSetIdx () const |
int | GetFogIdx () const |
void | GetIndirectTexMtxCalcMethod (GXIndTexMtxID id, ResMatMiscData::IndirectMethod *pMethod, s8 *pLightRef) |
void | EndEdit () |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResMatMiscData * | ptr () |
const ResMatMiscData * | ptr () const |
ResMatMiscData & | ref () |
const ResMatMiscData & | ref () const |
ResMatMiscData * | ofs_to_ptr_raw (s32 ofs) |
const ResMatMiscData * | ofs_to_ptr_raw (s32 ofs) const |
ResMatMiscData * | ofs_to_ptr (s32 ofs) |
const ResMatMiscData * | ofs_to_ptr (s32 ofs) const |
ResMatMiscData | ofs_to_obj (s32 ofs) |
const ResMatMiscData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 114 of file g3d_resmat.h.