NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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scn_proc.hpp
1#pragma once
2
3#include <lib/nw4r/g3d/scn_leaf.hpp>
4
5namespace nw4r {
6namespace g3d {
7
8class ScnProc : public ScnLeaf {
9public:
10 virtual ~ScnProc();
11
12 static ScnProc *Construct(MEMAllocator *, size_t *, void (*)( nw4r::g3d::ScnProc *, bool ), bool, bool, unsigned long);
13
14 NW4R_G3D_TYPE_OBJ_DECL(ScnProc);
15
16 typedef void ScnObjCb(ScnProc *, bool);
17
18 u32 unk1;
19 ScnObjCb *cb;
20 void *mpHolder;
21};
22
23} // namespace g3d
24} // namespace nw4r
3D graphics drawing library.
Definition docgroup.h:10