NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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scn_proc.hpp
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#pragma once
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#include <lib/nw4r/g3d/scn_leaf.hpp>
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namespace
nw4r {
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namespace
g3d
{
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class
ScnProc
:
public
ScnLeaf
{
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public
:
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virtual
~ScnProc
();
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static
ScnProc
*Construct(
MEMAllocator
*,
size_t
*,
void
(*)(
nw4r::g3d::ScnProc
*,
bool
),
bool
,
bool
,
unsigned
long
);
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NW4R_G3D_TYPE_OBJ_DECL(
ScnProc
);
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typedef
void
ScnObjCb(
ScnProc
*,
bool
);
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u32 unk1;
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ScnObjCb *cb;
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void
*mpHolder;
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};
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}
// namespace g3d
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}
// namespace nw4r
nw4r::g3d::ScnLeaf
Definition
scn_leaf.hpp:8
nw4r::g3d::ScnProc
Definition
scn_proc.hpp:8
nw4r::g3d
3D graphics drawing library.
Definition
docgroup.h:10
MEMAllocator
Definition
MEMHeapCommon.h:21
include
lib
nw4r
g3d
scn_proc.hpp
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