NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Namespaces | |
namespace | nw4r::g3d |
3D graphics drawing library | |
Enumerations | |
enum | nw4r::g3d::G3DState::InvalidateFlag { nw4r::g3d::G3DState::INVALIDATE_TEXOBJ = 1 , nw4r::g3d::G3DState::INVALIDATE_TLUT = 2 , nw4r::g3d::G3DState::INVALIDATE_TEV = 4 , nw4r::g3d::G3DState::INVALIDATE_GENMODE2 = 8 , nw4r::g3d::G3DState::INVALIDATE_CULLVTXDESC = 0x10 , nw4r::g3d::G3DState::INVALIDATE_CURRENTMTX = 0x20 , nw4r::g3d::G3DState::INVALIDATE_TEXMTX = 0x40 , nw4r::g3d::G3DState::INVALIDATE_MISC = 0x80 , nw4r::g3d::G3DState::INVALIDATE_FOG = 0x100 , nw4r::g3d::G3DState::INVALIDATE_LIGHT = 0x200 , nw4r::g3d::G3DState::INVALIDATE_MTXARRAY = 0x400 , nw4r::g3d::G3DState::INVALIDATE_ALL } |
Specifies the states invalidated by the G3DState::Invalidate function. More... | |
Functions | |
void | nw4r::g3d::G3DState::Invalidate (ulong flag) |
Invalidates the state recorded within the G3D library, depending on the flag. See G3DState::InvalidateFlag. | |
Specifies the states invalidated by the G3DState::Invalidate function.
void nw4r::g3d::G3DState::Invalidate | ( | ulong | flag | ) |
Invalidates the state recorded within the G3D library, depending on the flag. See G3DState::InvalidateFlag.
Must be used when calling GX functions outside of G3D.